Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
2D/3D objects
creating 38, 39
configuring 38, 39
; character 46
A
A* algorithm 265
abstract classes 58
access modifiers 89
accessors
utilizing 123-125
Addressable Asset System 36
advanced animation techniques 223
animation layers, using for complex behaviors 224
animations with physics, synchronizing 225
Blend Trees, utilizing for fluid animations 223
IK concept 223
advanced API features 157
advanced development, best practices 161
sophisticated game features, implementing 159-161
Unity’s advanced API capabilities, exploring 157-159
advanced collision detection
with raycasting 148, 149
advanced data management 237
data structures in game development, overview 237
implementing, in Unity 237, 238
performance...