Exploring Unity-specific functions
In Unity3D, functions such as Start()
and Update()
extend beyond standard C# practices, serving as integral life cycle entry points. Start()
initializes settings, while Update()
executes code at every frame, closely aligning with a game’s runtime behavior and orchestrating the flow of execution with precision and reliability.
The Start()
function is called once in the lifetime of a script, just before the first frame update and after all objects are initialized. This function serves as the ideal place to set initial conditions, gather references to components, and perform setup operations critical to the script’s role in a game. Since Start()
is executed only once, it’s efficient for tasks that need to run at the beginning of the game or scene, ensuring a smooth setup before the game enters its main loop.
Conversely, the Update()
function is called once per frame and is at the heart of most scripts in Unity. It’s...