Too Many Textures update part 3:
I'm currently really busy with developing the maps, but sometimes I still get a feeling that I don't have this or that texture that I would like to use. Last night, when I was between dreaming and awake state I saw a octagon shaped teleporter, and I liked it so much that I just woke up so I can write the idea down and draw a scetch. I was also thinking of a hexagon one, but I like the octagon one better. I tried also implementing it in Cryptic Death, but since vanilla Doom only accept 64x64 floor and ceiling textures, it didn't let me, even when I chopped the textures to pieces.
Youtube video and link: TMT part 3
Music is by Karl Casey @ White Bat Audio: The Sprawl // Royalty Free Copyright Safe Music
Thanks for reading and watching!