D3.js Delaunay.halfedges Property
Last Updated :
07 Mar, 2024
The Delaunay.halfedges property returns the half-edge indices as an Int32Array [j0, j1, …]. For every index value between 0 and the length of the half-edges array (exclusive), there is a connection from a vertex of a triangle to another vertex.
Syntax:
delaunay.halfedges
Parameters:
It takes nothing as the parameter.
Return Value:
This property returns an array pointing to the indices of the half-edges.
Example 1: The below code example shows the use of the d3.delaunay.halfedges property.
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script src=
"https://d3js.org/d3.v5.min.js">
</script>
</head>
<body style="text-align: center;">
<h1 style="text-align: center; color: green;">
GeeksforGeeks
</h1>
<h3 style="text-align: center;">
D3.js | d3.Delaunay.halfedges Property
</h3>
<p id="result"></p>
<div id="app" style=
"text-align: center;
margin-top: 20px;
font-size: 18px;">
</div>
<script type="module">
import * as d3 from "https://cdn.skypack.dev/d3@7";
const canvasWidth = 400;
const canvasHeight = 300;
const canvas =
document.createElement("canvas");
const context = canvas.getContext("2d");
canvas.width = canvasWidth;
canvas.height = canvasHeight;
const data = Array(50).fill()
.map((_, i) => ({
x: (i * canvasWidth) / 50,
y: Math.random() * canvasHeight
}));
const voronoi = d3.Delaunay.from(
data,
(d) => d.x,
(d) => d.y
).voronoi([0, 0, canvasWidth, canvasHeight]);
context.clearRect(0, 0, canvasWidth, canvasHeight);
context.fillStyle = "black";
context.beginPath();
voronoi.delaunay.renderPoints(context, 1);
context.fill();
context.lineWidth = 1.5;
const segments =
voronoi.render().split(/M/).slice(1);
for (const e of segments) {
context.beginPath();
context.strokeStyle =
d3.hsl(360 * Math.random(), 0.7, 0.5);
context.stroke(new Path2D("M" + e));
}
const halfedges =
voronoi.delaunay.halfedges;
document.querySelector("#result").innerHTML =
`Halfedges: ${halfedges}
Number of Halfedges: ${halfedges.length}`;
document.querySelector("#app").
appendChild(canvas);
</script>
</body>
</html>