
Here is the first (and currently only) boss vore scene from my game. It is also currently the longest and most involved animation I've done. I wanted boss noms to be special and I think I succeeded. The in game sound effects for this I thought were pretty great too.
Want to play the game Monster Nomster? Here's the link: https://traxiss.itch.io/monster-nomster
Game development status!
After a much needed break from the game, I am back to working on it. Got enemy digestion animations done and a rather large tasty new visitor prey animation done. None of which are actually in the game yet but I'm back at it! Thanks to everyone for patiently waiting for new content and for all your encouragement and great comments. It will still be a while before a new update is ready, but I just wanted to let everyone know that I'm still making progress and I don't plan on leaving the game unfinished dead in the water.
Want to play the game Monster Nomster? Here's the link: https://traxiss.itch.io/monster-nomster
Game development status!
After a much needed break from the game, I am back to working on it. Got enemy digestion animations done and a rather large tasty new visitor prey animation done. None of which are actually in the game yet but I'm back at it! Thanks to everyone for patiently waiting for new content and for all your encouragement and great comments. It will still be a while before a new update is ready, but I just wanted to let everyone know that I'm still making progress and I don't plan on leaving the game unfinished dead in the water.
Category All / Vore
Species Reptilian (Other)
Gender Any
Size 982 x 1048px
File Size 1.08 MB
Someone else suggested accessories and it's a good idea. The thing is they would have to be separate objects animated and overlayed on the main character. Otherwise I would have to manually animate every single frame with new decorations which would be a nightmare. I will keep it in mind and see how difficult to implement it would be.
Recoloring would normally be easy just a matter of changing a tint in game, but the problem is when an enemy transitions from enemy object to getting vored they disappear and become part of the MC animation frames. So they would tint to a different color when getting swallowed.
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