
I am thinking hosting a other Tournament on master duels, I did a "Common cards only" with rules like single of each card, so I was thinking this time same rules BUT with Common and Rare cards.
I did some checking on the rare cards and there are Synchro and XYZ cards that strong even with some that go with in the rules.
so I adjust the rules for this Tournament to make it fare using Rare cards added.
so here are the Rules
1: main Deck must be 40 cards, no more no less.
2: Deck must have at lease 20 monster cards
3: Spell and traps a mix to make 20 cards
4: only Common and Rare cards in the master duel rares can be use in raretiy choice.
5: you can only use 1 of EACH card in the deck.
6: for this Tournament the normal Spell card "polymerization" is not limited so you may use 3 copy's of this spell card only.
7: you may use 10 or less Effect monsters in the making of your deck, the rest must be normal monsters.
8: extra Deck is limited to only Fusion monster cards, all other extra deck cards will be forbidden.
9: spells and traps as well as monster effects, that does mass destroying cards are forbidden,
10: spell trap and monster effects, if they take out one spell or trap BUT Does not negate are let to be in your deck.
11: banishing your opponent cards, destorying their monsters by card effects are forbidden
12: cards above that has a cost or exchange effect to be fare on both players are let by the rule above, Cards like the following 3 "Elemental Hero Darkbright" request it being taking out first, "Elemental Hero Necroid shaman" it exchange a monster on the field and graveyard, "Elemental Hero Thunder giant" discard a card to take out a monster weaker than its own atk, "Elemental Hero wild wingman" request a cost by discarding a card to take out one spell or trap card. "R Righteous Justice" reques a Elemental hero on your field to use, thought it can do more than one as long as you got one, it alright cause it has a request cost in a way.
13: Cards that banish your own cards to use effects are let in your deck.
MAIN Rule 14: have fun and enjoy playing the game with others in this Tournament.
I look over a lot of common cards and the most decks I would say to try make are the following 3
Elemental Hero [like the GX jaden Yuki anime decks]
Armed Dragon levels [chass main ones are within the limits
Water dragon [Bastion water dragon combo, I am sure you can work out a nice combo to take out their fire "hint for that card set there]
Magnet warriors [only the main ones but then how easy would it be to make a deck and use it main 3 monsters as a back up plan to summon a strong monster.]
I no idea when I will start this but I hope we get a lot of people who will enter.
the price for the winner be a full ink color picture of their choice.
I did some checking on the rare cards and there are Synchro and XYZ cards that strong even with some that go with in the rules.
so I adjust the rules for this Tournament to make it fare using Rare cards added.
so here are the Rules
1: main Deck must be 40 cards, no more no less.
2: Deck must have at lease 20 monster cards
3: Spell and traps a mix to make 20 cards
4: only Common and Rare cards in the master duel rares can be use in raretiy choice.
5: you can only use 1 of EACH card in the deck.
6: for this Tournament the normal Spell card "polymerization" is not limited so you may use 3 copy's of this spell card only.
7: you may use 10 or less Effect monsters in the making of your deck, the rest must be normal monsters.
8: extra Deck is limited to only Fusion monster cards, all other extra deck cards will be forbidden.
9: spells and traps as well as monster effects, that does mass destroying cards are forbidden,
10: spell trap and monster effects, if they take out one spell or trap BUT Does not negate are let to be in your deck.
11: banishing your opponent cards, destorying their monsters by card effects are forbidden
12: cards above that has a cost or exchange effect to be fare on both players are let by the rule above, Cards like the following 3 "Elemental Hero Darkbright" request it being taking out first, "Elemental Hero Necroid shaman" it exchange a monster on the field and graveyard, "Elemental Hero Thunder giant" discard a card to take out a monster weaker than its own atk, "Elemental Hero wild wingman" request a cost by discarding a card to take out one spell or trap card. "R Righteous Justice" reques a Elemental hero on your field to use, thought it can do more than one as long as you got one, it alright cause it has a request cost in a way.
13: Cards that banish your own cards to use effects are let in your deck.
MAIN Rule 14: have fun and enjoy playing the game with others in this Tournament.
I look over a lot of common cards and the most decks I would say to try make are the following 3
Elemental Hero [like the GX jaden Yuki anime decks]
Armed Dragon levels [chass main ones are within the limits
Water dragon [Bastion water dragon combo, I am sure you can work out a nice combo to take out their fire "hint for that card set there]
Magnet warriors [only the main ones but then how easy would it be to make a deck and use it main 3 monsters as a back up plan to summon a strong monster.]
I no idea when I will start this but I hope we get a lot of people who will enter.
the price for the winner be a full ink color picture of their choice.
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