
I was a little drunk and looking at some c64 demos and decided that "drawing my fursona in the c64 palette" felt like a good way to spend fifteen minutes of my life.
BDE stands for Black Dragon Enterprises because all c64 cracking groups had to have a three-letter acrocym.
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I got up the next morning and spent another forty minutes fucking around with this. Made a multicolor-mode-low-resifier appearance stack (transform to 50% width, rasterize, transform to 200% width) and applied it to most of the image. Assume the head and type are high-res sprites stacked over a FLI image and it's pretty much c64-legal. And then a little blur plus an overlaid phosphor dot mask and it's close enough.
It is not perfect but going all the way down this rabbit hole would require writing a custom Illustrator plugin and I don't think I wanna do that.
also, here is some background music for that total 1989 cracktro mood: https://www.youtube.com/watch?v=7T3KhjuQzG4
BDE stands for Black Dragon Enterprises because all c64 cracking groups had to have a three-letter acrocym.
----
I got up the next morning and spent another forty minutes fucking around with this. Made a multicolor-mode-low-resifier appearance stack (transform to 50% width, rasterize, transform to 200% width) and applied it to most of the image. Assume the head and type are high-res sprites stacked over a FLI image and it's pretty much c64-legal. And then a little blur plus an overlaid phosphor dot mask and it's close enough.
It is not perfect but going all the way down this rabbit hole would require writing a custom Illustrator plugin and I don't think I wanna do that.
also, here is some background music for that total 1989 cracktro mood: https://www.youtube.com/watch?v=7T3KhjuQzG4
Category All / All
Species Unspecified / Any
Gender Any
Size 1756 x 960px
File Size 145.6 kB
as someone who had a c64 and spent a lot of time fucking around with it I am painfully aware of the fact that I did not make this fit into any actual c64 resolutions or any even multiple thereof, nor did I even begin to attempt to mimic the particular flavors of attribute clash that an authentic multi-color high-res picture would have had, even if it was in one of the more exotic display modes created by spending 100% of the displayed raster time moving stuff around and forcing a badline so the video chip would... let's just say this is a big UFLI image that's swooshing around the screen or something, k? :)
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