![Click to change the View Hall of Ancients - Patreon Vote Winner [4k wallpaper]](/https://d.furaffinity.net/art/viktria/1597570066/1597570036.viktria_08_15__-_hall_of_ancients_fa.png)
Hall of Ancients - Patreon Vote Winner [4k wallpaper]
Here it is guys, the last finished vote winner! It took me like twice the time as a regular vote winner, but I'll be honest, I'm really happy with the final version :) I still see a lot of things that could use some improvement, but I think that's the curse of huge pictures like these; you could work on them until the end of the world, but you'll still find a lot of things to add or improve. But again, I'm really proud of :) I loved working on all the leaves, and colors, and just coming up with all the small details.
And there is one more reason I enjoyed working on this one. This is the very first, big, kinda lore oriented picture about the Tree of Life world. The Hall of Ancients is such a unique place. It serves as a temple for the Tree of Life, as well as a gathering and conference room for the gods. But aside from these, it is also a graveyard for the greatest heroes who sacrificed their life for the world and for its people. And this hall is also directly connected to the house where Luna and her adopted daughter Mira live. And because of all that, this hall is also a classroom, and sometimes even a playground for the mischievous little Mira :D But Luna makes sure that the fallen heroes of this world will always be the part of Mira's everyday life, because she believes that these heroes love and sacrifice for others should never be forgotten.
Anyway, I hope you like it :) Feel free to download and use this picture as your background, because that was one reason I wanted to make it :)
Every picture will be published on my Patreon first, and only after 1 month will they be public.
If you want to help me to make more original contents, like comics and pictures, or if you are interrested in exclusive sketches, progressions, wips, PSD files, Q&As or monthly votes, Patreon exclusive streams and progress videos, and having access to all of my artworks in full res 1 month before they get published, support me on Patreon! :)
https://www.patreon.com/zummeng
Or you can buy me a coffee :)
https://ko-fi.com/zummeng
And there is one more reason I enjoyed working on this one. This is the very first, big, kinda lore oriented picture about the Tree of Life world. The Hall of Ancients is such a unique place. It serves as a temple for the Tree of Life, as well as a gathering and conference room for the gods. But aside from these, it is also a graveyard for the greatest heroes who sacrificed their life for the world and for its people. And this hall is also directly connected to the house where Luna and her adopted daughter Mira live. And because of all that, this hall is also a classroom, and sometimes even a playground for the mischievous little Mira :D But Luna makes sure that the fallen heroes of this world will always be the part of Mira's everyday life, because she believes that these heroes love and sacrifice for others should never be forgotten.
Anyway, I hope you like it :) Feel free to download and use this picture as your background, because that was one reason I wanted to make it :)
Every picture will be published on my Patreon first, and only after 1 month will they be public.
If you want to help me to make more original contents, like comics and pictures, or if you are interrested in exclusive sketches, progressions, wips, PSD files, Q&As or monthly votes, Patreon exclusive streams and progress videos, and having access to all of my artworks in full res 1 month before they get published, support me on Patreon! :)
https://www.patreon.com/zummeng
Or you can buy me a coffee :)
https://ko-fi.com/zummeng
Category Artwork (Digital) / Fantasy
Species Cervine (Other)
Gender Any
Size 3840 x 2160px
File Size 7.66 MB
Listed in Folders
I still see a lot of things that could use some improvement, but I think that's the curse of huge pictures like these; you could work on them until the end of the world, but you'll still find a lot of things to add or improve
i see this kind of argument all the time from artist and, though this just might be me being overly helpful, i'll tell you what the "problem" is.
its contrast, in your case, this place is a place for both life and death but because you defined your background with bright, albeit lower spectrum colors, the room feels too small and enclosed.
brighter colors in backgrounds always make the scene feel smaller than it would if it they darker, and depending on what you're working on (sky vs ceiling) this can give off very off-putting effects, usually...
my recommendation, as practice for future drawings, would be to black out the entire background keeping the detailed pillars, meeting table, and luna intact and see how that effect the view of the picture, and use simple white lines to define new boarders for architecture, keeping the tapestries black and white (for their context) and placing them on the floors and ceilings (say they're engraved, i guess?) as well as the walls just to see what you can come up with.
again, just as a means of practice, since it usually helps with future drawings and ideas, since you can move things around and try something new, doing this with different pictures, with their canvas sizes, also helps in architecture when making natural scenes like in caves, forests, and cities since it forces limitations and asks you to think in perspective (P.O.V. shots)
i see this kind of argument all the time from artist and, though this just might be me being overly helpful, i'll tell you what the "problem" is.
its contrast, in your case, this place is a place for both life and death but because you defined your background with bright, albeit lower spectrum colors, the room feels too small and enclosed.
brighter colors in backgrounds always make the scene feel smaller than it would if it they darker, and depending on what you're working on (sky vs ceiling) this can give off very off-putting effects, usually...
my recommendation, as practice for future drawings, would be to black out the entire background keeping the detailed pillars, meeting table, and luna intact and see how that effect the view of the picture, and use simple white lines to define new boarders for architecture, keeping the tapestries black and white (for their context) and placing them on the floors and ceilings (say they're engraved, i guess?) as well as the walls just to see what you can come up with.
again, just as a means of practice, since it usually helps with future drawings and ideas, since you can move things around and try something new, doing this with different pictures, with their canvas sizes, also helps in architecture when making natural scenes like in caves, forests, and cities since it forces limitations and asks you to think in perspective (P.O.V. shots)
tip or not it's just observation in my line of work.
though i should point out i shouldn't have said "garantee" cause making promises (as creator or critic) often leads to disaster, you not keeping them means you yourself being critiqued, but... its unavoidable in anything less.
as from what i've seen of you you seem to be good at outdoors locations and larger pieces, but like so many others you "seem" to have trouble indoors, but saying that to any artist is like stating "your day-old infant is bad at swimming" it's not a matter of how but why, and for most artists, generally speaking, 20% are good at interior design, 70% out door, and the last 10% are split between being good at both or neither, and the reason is twofold. the framing and the layout
framing:
the tips i gave you above are for indoor use only as this will cut any outdoor scenes in half, literally, though you don't need the tip cause you're in that majority, good rule of thumb for those who read this comment are, on a regular page spread, outdoors shots need at least one dynamic frame that's at least 60% of that first page, a 6x11 spread, usually on a page turn as the top frame, and usually have just general elements in the background like trees or a trail, and these are best suited for colors layouts
(you already got this down so don't worry; but seriously take an outdoors picture you drew and turn everything white leaving the outlines, all dimension disappears, it crazy!!)
in doors pictures are just the opposite the less the better even in detail and like that tip above, when dimensions disappear, it feels more enclosed and these should be usually 40% of a page and usually darker if it's an establishing shot, something i saw with tristian's home in "the tree of life", and the main room, hallway, and bath room's in "perfect fit", the colors were darker or more grey and less detailed, except for wall textures, so it felt fitting as an interior environment, as in it felt immersive, like it was in a time period just outside of the industrial age.
and as a fun aside, frames are also this way, the less frames used on an outdoors environment, the better, while interiors get more for the sake of dimension or structure.
(matter of fact I'm just now realizing, looking at some of your recent works, you've been doing that without realizing it)
layout:
as for layout this isn't really that hard, its just a matter of drawing a square (any shape really) and running a line through it, i recommend an S to start, though you can do this in anyway, the rule of thumb is... YOU CANNOT BREAK THIS LINE, you MUST trace over it as plainly as possible so its NOT messy, and it must be in one go, once the pen is up, that's your layout, (this is a good exercise for digital art since you can just delete it and start over) if you HAVE to put down more lines they HAVE to be a different color, the reason for this is because, where ever you draw the line there will be a wall, and if not a wall than an object that the character can't walk on, like a bed, in which case you use another color indicating if they go under it or over it.
(i personally use brighter colors if going over and darker for going under, very useful for bridges and buildings)
but i think this comment's long enough, just remember these aren't hard rules or tips (a lot of people treat them with the same levity, and i've gotten "Nigled" from people whom i gave those tips to), and if you have any more troubles, like that luna thing that happened months back, or complaints about your art work like we've seen you do (o___< ~ wink) don't hesitate to ask , i know a few thing that can help anyone under scrutiny, and don't hesitate to share some of these tips, if indeed you find them useful.
~cheers
though i should point out i shouldn't have said "garantee" cause making promises (as creator or critic) often leads to disaster, you not keeping them means you yourself being critiqued, but... its unavoidable in anything less.
as from what i've seen of you you seem to be good at outdoors locations and larger pieces, but like so many others you "seem" to have trouble indoors, but saying that to any artist is like stating "your day-old infant is bad at swimming" it's not a matter of how but why, and for most artists, generally speaking, 20% are good at interior design, 70% out door, and the last 10% are split between being good at both or neither, and the reason is twofold. the framing and the layout
framing:
the tips i gave you above are for indoor use only as this will cut any outdoor scenes in half, literally, though you don't need the tip cause you're in that majority, good rule of thumb for those who read this comment are, on a regular page spread, outdoors shots need at least one dynamic frame that's at least 60% of that first page, a 6x11 spread, usually on a page turn as the top frame, and usually have just general elements in the background like trees or a trail, and these are best suited for colors layouts
(you already got this down so don't worry; but seriously take an outdoors picture you drew and turn everything white leaving the outlines, all dimension disappears, it crazy!!)
in doors pictures are just the opposite the less the better even in detail and like that tip above, when dimensions disappear, it feels more enclosed and these should be usually 40% of a page and usually darker if it's an establishing shot, something i saw with tristian's home in "the tree of life", and the main room, hallway, and bath room's in "perfect fit", the colors were darker or more grey and less detailed, except for wall textures, so it felt fitting as an interior environment, as in it felt immersive, like it was in a time period just outside of the industrial age.
and as a fun aside, frames are also this way, the less frames used on an outdoors environment, the better, while interiors get more for the sake of dimension or structure.
(matter of fact I'm just now realizing, looking at some of your recent works, you've been doing that without realizing it)
layout:
as for layout this isn't really that hard, its just a matter of drawing a square (any shape really) and running a line through it, i recommend an S to start, though you can do this in anyway, the rule of thumb is... YOU CANNOT BREAK THIS LINE, you MUST trace over it as plainly as possible so its NOT messy, and it must be in one go, once the pen is up, that's your layout, (this is a good exercise for digital art since you can just delete it and start over) if you HAVE to put down more lines they HAVE to be a different color, the reason for this is because, where ever you draw the line there will be a wall, and if not a wall than an object that the character can't walk on, like a bed, in which case you use another color indicating if they go under it or over it.
(i personally use brighter colors if going over and darker for going under, very useful for bridges and buildings)
but i think this comment's long enough, just remember these aren't hard rules or tips (a lot of people treat them with the same levity, and i've gotten "Nigled" from people whom i gave those tips to), and if you have any more troubles, like that luna thing that happened months back, or complaints about your art work like we've seen you do (o___< ~ wink) don't hesitate to ask , i know a few thing that can help anyone under scrutiny, and don't hesitate to share some of these tips, if indeed you find them useful.
~cheers
I have to say that, so far, your tips have made me think and I understand most of them. I will look into it more in the future to understand the basic principles of drawing the inner spaces to carve some things down from my shortcomings.
You see it right, I have always preferred to draw outdoor locations, the more organic-looking vibrancy, without any straight lines. I usually stay away from straight lines because they give the feeling of rigidity. But I had to realise that many things could not be done without using straight lines and more isometric shapes.
Somehow I wasn't surprised when you said how many artists draw what backgrounds. A few years ago, I started to think only about backgrounds and to really appreciate the importance of interior backgrounds and how much they contribute to building a world. When I am able to, I usually try to avoid and compensate for the use of straight lines with more organic-looking furniture ( in my opinion, with less success than it seems), so I try tricks like this.
I really appreciate your opinion on my backgrounds :D Actually, I don't get specific criticism about my background works. Of course, an artist feels more vulnerable when he doesn't have experience in that particular thing, and I'm glad you see that I'm trying. Could you send me a link (here or privately, which is okay for you ) to a public gallery where I can see your works? After that, I'm quite interested in what you create.
You see it right, I have always preferred to draw outdoor locations, the more organic-looking vibrancy, without any straight lines. I usually stay away from straight lines because they give the feeling of rigidity. But I had to realise that many things could not be done without using straight lines and more isometric shapes.
Somehow I wasn't surprised when you said how many artists draw what backgrounds. A few years ago, I started to think only about backgrounds and to really appreciate the importance of interior backgrounds and how much they contribute to building a world. When I am able to, I usually try to avoid and compensate for the use of straight lines with more organic-looking furniture ( in my opinion, with less success than it seems), so I try tricks like this.
I really appreciate your opinion on my backgrounds :D Actually, I don't get specific criticism about my background works. Of course, an artist feels more vulnerable when he doesn't have experience in that particular thing, and I'm glad you see that I'm trying. Could you send me a link (here or privately, which is okay for you ) to a public gallery where I can see your works? After that, I'm quite interested in what you create.
i mean, your right about me being an artist... once
https://www.deviantart.com/the-ever-eternal
i just don't know what to tell anybody because this was kinda what i was leaning into when i said people get "heated" and start arguing with me, cause...
well to be fully transparent, last time i just forgot about FA so when you commented back i was actually shocked.
this time... it was trying to explain this... not like i have any excuses, just, things didn't pan out and i had to choose between my survival and my hobby.
and usually when people find out they feel betrayed that I'm not that all accomplished, despite being knowledgeable on drawing and writting habits, since i did want to produce games or animated movies, once, inspired by a bevy of things: castlevania and god of war being the two most prominent influences.
then... life just took its course, found people in high places who didn't share my passion as i thought they would and lost myself because everyone i knew kept on beating me over the head with "you just not trying hard enough" or "you're not applying yourself!!" when trying to find a job
(none of this helped by the fact, youtube started paying out big for "lets plays" and patreon becoming a thing 2 years after i made that decision)
not to make it a whole sob story, it just, like i said its difficult to make people understand my hesitation, especially from past experiences, more because after all that slurry, i find myself... enlightened(?) *shrug*
I just don't know how to explain it, other than it's what lead me to giving advice and chronically testing theories for creative endeavors, even before things crapped out
https://www.deviantart.com/the-ever-eternal
i just don't know what to tell anybody because this was kinda what i was leaning into when i said people get "heated" and start arguing with me, cause...
well to be fully transparent, last time i just forgot about FA so when you commented back i was actually shocked.
this time... it was trying to explain this... not like i have any excuses, just, things didn't pan out and i had to choose between my survival and my hobby.
and usually when people find out they feel betrayed that I'm not that all accomplished, despite being knowledgeable on drawing and writting habits, since i did want to produce games or animated movies, once, inspired by a bevy of things: castlevania and god of war being the two most prominent influences.
then... life just took its course, found people in high places who didn't share my passion as i thought they would and lost myself because everyone i knew kept on beating me over the head with "you just not trying hard enough" or "you're not applying yourself!!" when trying to find a job
(none of this helped by the fact, youtube started paying out big for "lets plays" and patreon becoming a thing 2 years after i made that decision)
not to make it a whole sob story, it just, like i said its difficult to make people understand my hesitation, especially from past experiences, more because after all that slurry, i find myself... enlightened(?) *shrug*
I just don't know how to explain it, other than it's what lead me to giving advice and chronically testing theories for creative endeavors, even before things crapped out
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