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Hello, we have interacted a few days ago in "Little Bartmares" comments. You have shut comments for the game so I couldn't find a way on commenthing about the bugs I've found further.

Replying to your previous comment - I don't believe it's an issue with a specific machine as you've mentioned before, but rather either trigger zones for camera switches or timers (first bug), and trigger areas or collision properties (second bug).

Your latest fix (downloaded latest release before posting this comment) still seem to have not fixed the issues I've mentioned!

Here is the bug regarding camera switches between the classroom and the "bedroom" (video and audio lag is a problem with my recording software, in-game there are no audio bugs or frame freezes) - https://mega.nz/file/aiJinQwS#3G_mxSOGoYsGjFy0fHmCgraEZACa8LD7wotFma_a3Kc

- it doesn't happen when you play the game "normally", only if you collide with that far front part wall intersection, where door is attached "to its hinges". (to reproduce the bug - it doesn't happen all the time, which you can see on the video me backing back-and-forth, but is still reproduceable)

The second bug with invisible wall - you may have indeed fixed infiniteable-scrollable hallway, but the invisible wall itself can still spawn on/in front of the player - https://mega.nz/file/6qAAxbSB#p1TnQa9OIWZUfShHB9UlBL7IM-5sy2YjW6az_3e7EP4

k great

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Had fun playing this :) 63x not to bad ;) 

Good run man!
Thanks for playing :D

Thanks going to be playing more of your games ;) keep up the amazing work pal

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nice arcade

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Very fun and a bit addictive game

Thanks for trying it out! The vision for the full game calls for some auto side scrolling that transfers you from fight zone to fight zone, ending in some kind of boss encounter. Time will tell how far I run with this concept ultimately but I appretiate posting the vid! :D