An interactive framework for acquiring vision models of 3-D objects from 2-D images
IEEE Transactions on Systems, Man, and Cybernetics, Part B …, 2004•ieeexplore.ieee.org
This paper presents a human-computer interaction (HCI) framework for building vision
models of three-dimensional (3-D) objects from their two-dimensional (2-D) images. Our
framework is based on two guiding principles of HCI: 1) provide the human with as much
visual assistance as possible to help the human make a correct input; and 2) verify each
input provided by the human for its consistency with the inputs previously provided. For
example, when stereo correspondence information is elicited from a human, his/her job is …
models of three-dimensional (3-D) objects from their two-dimensional (2-D) images. Our
framework is based on two guiding principles of HCI: 1) provide the human with as much
visual assistance as possible to help the human make a correct input; and 2) verify each
input provided by the human for its consistency with the inputs previously provided. For
example, when stereo correspondence information is elicited from a human, his/her job is …
This paper presents a human-computer interaction (HCI) framework for building vision models of three-dimensional (3-D) objects from their two-dimensional (2-D) images. Our framework is based on two guiding principles of HCI: 1) provide the human with as much visual assistance as possible to help the human make a correct input; and 2) verify each input provided by the human for its consistency with the inputs previously provided. For example, when stereo correspondence information is elicited from a human, his/her job is facilitated by superimposing epipolar lines on the images. Although that reduces the possibility of error in the human marked correspondences, such errors are not entirely eliminated because there can be multiple candidate points close together for complex objects. For another example, when pose-to-pose correspondence is sought from a human, his/her job is made easier by allowing the human to rotate the partial model constructed in the previous pose in relation to the partial model for the current pose. While this facility reduces the incidence of human-supplied pose-to-pose correspondence errors, such errors cannot be eliminated entirely because of confusion created when multiple candidate features exist close together. Each input provided by the human is therefore checked against the previous inputs by invoking situation-specific constraints. Different types of constraints (and different human-computer interaction protocols) are needed for the extraction of polygonal features and for the extraction of curved features. We will show results on both polygonal objects and object containing curved features.
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