Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 115
Issue Date | Title | Author(s) | Type | Access Type |
2024 | Recommendations for designing information for people with dementia: protocol for a scoping review | Branco, Rita Maldonado; Ramalhete, Mariana; Oliveira, Rita; Quental, Joana; Ribeiro, Óscar; Tymoshchuk, Oksana; Teles, Soraia | bookPart |  |
27-Nov-2024 | A comunicação da saúde no Instagram: sugestões de boas práticas a partir da experiência dos governos do Brasil e de Portugal | Pinto, Pâmela Araújo; Antunes, Maria João Lopes; Almeida, Ana Margarida; Bezerra, André | bookPart |  |
2024 | REACT project: a summary of results | Dalagna, Gilvano; Folettom, Clarissa; Correia, Jorge Salgado; Caixinha, Hélder | bookPart |  |
Nov-2022 | Stakeholders point of view: parents and families of persons with intellectual disabilities | Martins, Isabel Catarina; Tymoshchuk, Oksana; Albuquerque, Eulália | bookPart |  |
2023 | Act against the aggression: a preliminary model of a digital platform aimed at cyberaggressions in the Portuguese university environment | Oliveira, Eliza; Oliveira, Lídia; Baldi, Vania | bookPart |  |
2023 | Motivation and flow experience as crucial factors in the completion of narrative games | Martins, Dalila; Zagalo, Nelson; Oliveira, Ana Patrícia | bookPart |  |
2023 | Serious games applied to cases of depression and anxiety: a systematic review and meta-analysis | Martins, Dalila; Oliveira, Ana Patrícia; Zagalo, Nelson | bookPart |  |
Apr-2023 | Peak-end rule in narrative videogames: analysis of players’ perceptions on social media about “The Last of Us Part II” and “God of War” | Martins, Dalila; Oliveira, Ana Patrícia; Zagalo, Nelson | bookPart |  |
2022 | Know Me: promoting gender equality in education through an interactive digital narrative | Colaço, Ana; Oliveira, Ana Patrícia; Zagalo, Nelson | bookPart |  |
2021 | SIX 2.0: uma interface tangível para seniores | Pinho, António; Vairinhos, Mário; Oliveira, Ana Patrícia; Mealha, Óscar | bookPart |  |
20-Apr-2018 | Proposal of a tangible interface to enhance seniors’ TV experience: UX evaluation of SIX | Oliveira, Ana Patrícia; Vairinhos, Mário; Mealha, Óscar | bookPart |  |
2010 | Visualisation of web based e-learning activity | Oliveira, Ana Patrícia; Mealha, Óscar; Santos, Carlos | bookPart |  |
5-Oct-2021 | Defining the Mechanisms for Engagement Design Protocol towards the development of analogue and hybrid serious games: learning from FlavourGame | Sousa, Micael; Oliveira, Ana Patrícia; Cardoso, Pedro; Zagalo, Nelson; Vairinhos, Mário | bookPart |  |
2021 | Mechanics or Mechanisms: defining differences in analog games to support game design | Sousa, Micael; Zagalo, Nelson; Oliveira, Ana Patrícia | bookPart |  |
4-Dec-2021 | Beats and units framework: a story-game integration framework for the ideation stage of narrative design of serious games | Zagalo, Nelson; Oliveira, Ana Patrícia; Cardoso, Pedro | bookPart |  |
2020 | Towards a new hybrid game model: designing tangible experiences | Oliveira, Ana Patrícia; Sousa, Micael; Vairinhos, Mário; Zagalo, Nelson | bookPart |  |
2023 | Does "story-making" have the potential to engage prosumers around a higher education institution’s brand? The case of Aveiro’ University | Rodrigues, Paola Stumpf; Batista, João; Simões, Dora | bookPart |  |
2023 | Mobile learning contributions to teaching and learning: the case of the University of Aveiro | Antunes, D.; Batista, J.; Simões, D. | bookPart |  |
2023 | Value of a mobile game-based app towards education for sustainability | Rodrigues, Rita; Pombo, Lúcia; Marques, Margarida M.; Ribeiro, Sofia; Ferreira-Santos, João; Draghi, Julia | bookPart |  |
2022 | Character design: the case of characters in a hybrid serious game called FlavourGame | Martins, Dalila; Pereira, Leonardo; Oliveira, Ana Patrícia; Zagalo, Nelson | bookPart |  |
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 115