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Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 115
Issue DateTitleAuthor(s)TypeAccess Type
2024Recommendations for designing information for people with dementia: protocol for a scoping reviewBranco, Rita Maldonado; Ramalhete, Mariana; Oliveira, Rita; Quental, Joana; Ribeiro, Óscar; Tymoshchuk, Oksana; Teles, SoraiabookPartopenAccess
27-Nov-2024A comunicação da saúde no Instagram: sugestões de boas práticas a partir da experiência dos governos do Brasil e de PortugalPinto, Pâmela Araújo; Antunes, Maria João Lopes; Almeida, Ana Margarida; Bezerra, AndrébookPartopenAccess
2024REACT project: a summary of resultsDalagna, Gilvano; Folettom, Clarissa; Correia, Jorge Salgado; Caixinha, HélderbookPartopenAccess
Nov-2022Stakeholders point of view: parents and families of persons with intellectual disabilitiesMartins, Isabel Catarina; Tymoshchuk, Oksana; Albuquerque, EuláliabookPartopenAccess
2023Act against the aggression: a preliminary model of a digital platform aimed at cyberaggressions in the Portuguese university environmentOliveira, Eliza; Oliveira, Lídia; Baldi, VaniabookPartrestrictedAccess
2023Motivation and flow experience as crucial factors in the completion of narrative gamesMartins, Dalila; Zagalo, Nelson; Oliveira, Ana PatríciabookPartopenAccess
2023Serious games applied to cases of depression and anxiety: a systematic review and meta-analysisMartins, Dalila; Oliveira, Ana Patrícia; Zagalo, NelsonbookPartrestrictedAccess
Apr-2023Peak-end rule in narrative videogames: analysis of players’ perceptions on social media about “The Last of Us Part II” and “God of War”Martins, Dalila; Oliveira, Ana Patrícia; Zagalo, NelsonbookPartopenAccess
2022Know Me: promoting gender equality in education through an interactive digital narrativeColaço, Ana; Oliveira, Ana Patrícia; Zagalo, NelsonbookPartrestrictedAccess
2021SIX 2.0: uma interface tangível para senioresPinho, António; Vairinhos, Mário; Oliveira, Ana Patrícia; Mealha, ÓscarbookPartrestrictedAccess
20-Apr-2018Proposal of a tangible interface to enhance seniors’ TV experience: UX evaluation of SIXOliveira, Ana Patrícia; Vairinhos, Mário; Mealha, ÓscarbookPartrestrictedAccess
2010Visualisation of web based e-learning activityOliveira, Ana Patrícia; Mealha, Óscar; Santos, CarlosbookPartrestrictedAccess
5-Oct-2021Defining the Mechanisms for Engagement Design Protocol towards the development of analogue and hybrid serious games: learning from FlavourGameSousa, Micael; Oliveira, Ana Patrícia; Cardoso, Pedro; Zagalo, Nelson; Vairinhos, MáriobookPartrestrictedAccess
2021Mechanics or Mechanisms: defining differences in analog games to support game designSousa, Micael; Zagalo, Nelson; Oliveira, Ana PatríciabookPartrestrictedAccess
4-Dec-2021Beats and units framework: a story-game integration framework for the ideation stage of narrative design of serious gamesZagalo, Nelson; Oliveira, Ana Patrícia; Cardoso, PedrobookPartrestrictedAccess
2020Towards a new hybrid game model: designing tangible experiencesOliveira, Ana Patrícia; Sousa, Micael; Vairinhos, Mário; Zagalo, NelsonbookPartrestrictedAccess
2023Does "story-making" have the potential to engage prosumers around a higher education institution’s brand? The case of Aveiro’ UniversityRodrigues, Paola Stumpf; Batista, João; Simões, DorabookPartrestrictedAccess
2023Mobile learning contributions to teaching and learning: the case of the University of AveiroAntunes, D.; Batista, J.; Simões, D.bookPartrestrictedAccess
2023Value of a mobile game-based app towards education for sustainabilityRodrigues, Rita; Pombo, Lúcia; Marques, Margarida M.; Ribeiro, Sofia; Ferreira-Santos, João; Draghi, JuliabookPartopenAccess
2022Character design: the case of characters in a hybrid serious game called FlavourGameMartins, Dalila; Pereira, Leonardo; Oliveira, Ana Patrícia; Zagalo, NelsonbookPartrestrictedAccess
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 115