A downloadable software for Windows, macOS, and Linux

Buy Now$30.00 USD or more

Crocotile 3D is a tool for creating 3d scenes with tiles. Think of it as creating 2d tilemaps with three dimensions.

Saving (over 100 tiles) and exporting is deactivated. To activate these, register a keycode at Crocotile3D.com or purchase an activation key below.

Be sure to read the Howto, to learn all about what you can do! 
Join the Discord server to get help from other Crocotile users!
Watch Youtube videos demonstrating Crocotile 3D!
Consider supporting via Patreon!

v.2.5.0 (February 4, 2025)

  • Added: You can now drag images into the Crocotile window to import them.
  • Added: "Select Entire Tileset" keybinding in the Tileset panel that will select the entire tileset. Ctrl+A is the default binding.
  • Added: "Copy/Apply Tileset only (not UVs)" option in Edit > Settings > Draw Mode. If enabled, only the tileset will change when eyedropping tiles from the scene, or applying the tilebrush to existing tiles.
  • Added: "Copy/Apply Tileset only (not UVs)" keybinding in Edit > Buttons > Draw Mode. This toggles the corresponding setting.
  • Added: Tileset palettes can now be named.
  • Added: Primitive Spacing inputs in the Transform panel to specify the spacing when using the Primitive brush. If set to 0, it will use the grid rounding value.
  • Added: Customizable colors for vertices in Edit > Settings > Edit Mode panel. Each vertex color option needs to be a different color.
  • Fixed: Pasting translucent pixels in the Painting panel now takes into account the Alpha Application mode.
  • Fixed: Movement in Freelook mode would be incorrect if the camera's up direction was set to a different axis.
  • Fixed: "Next/Previous Prefab" keybindings wouldn't work.
  • Fixed: If vertices were selected, hovering over their UVs in the UVs panel would highlight the vertices red and wouldn't unhighlight them.
  • Fixed: Setting a vertex weight of 0 for a bone wouldn't unassign the bone from the vertex. Now it should.
  • Fixed: If auto-flatten was enabled and dragging a single vertex caused multiple UVs to change, it only created undo states for the single vertex. Now it should apply to all changes.
  • Fixed: Extruding with Alt+E without using the Gizmo wouldn't use gridrounding value. Now it does.
  • Fixed: If a UV animation was given a blank name, it couldn't be named anymore.
  • Fixed: If closing Spinning Gif panel or Movie panel before finished process, it would cause errors.
  • Fixed: Select weighted/unweighted vertices actions wouldn't work on unskinned tiles.

View more in the Changelog

Updated 7 days ago
StatusIn development
CategoryTool
PlatformsWindows, macOS, Linux
Rating
Rated 4.7 out of 5 stars
(159 total ratings)
AuthorAlex
Tags3D, build, create, editor, make, map, model, scene, tile, tool
MentionsGet ready for Ludum Dare: Game developme...

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Buy Now$30.00 USD or more

In order to download this software you must purchase it at or above the minimum price of $30 USD. You will get access to the following files:

ActivationKey.txt 499 bytes

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Crocotile3D_v2.5.0_arm32.tar.gz 117 MB
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Crocotile3D_v2.5.0_macOS_HighSierra.zip 133 MB
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Crocotile3D_v2.5.0_macOS.zip 154 MB
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Crocotile3D_v2.5.0_linux32_old.tar.gz 168 MB
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Crocotile3D_v2.5.0_linux64_old.tar.gz 155 MB
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Crocotile3D_v2.5.0_linux32.tar.gz 195 MB
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Crocotile3D_v2.5.0_linux64.tar.gz 184 MB
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Crocotile3D_v2.5.0_ia32_windows7.zip 145 MB
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Crocotile3D_v2.5.0_ia32.zip 160 MB
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Crocotile3D_v2.5.0_x64.zip 173 MB

Development log

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