Having a lot of fun with this. Great atmosphere. Only request would be a screen resolution setting as the game does not scale properly on my 2560x1600 screen.
liqmat
Recent community posts
Ok. So I'm an idiot. LOL Didn't realize two very important things. Double jump and the sword. That slightly helps. I would get into situations like this...
![](/https://img.itch.zone/aW1nLzE5Nzc5ODU2LmpwZw==/original/f4kwDK.jpg)
...where there was no time to slide after the jump. Didn't realize you could swing your sword and take it out. Nice!
Speaking of which... as I've been playing this I realized this could very easily be turned into a rhythm game with those three lanes (Guitar Hero style). Could be a gameplay option. Probably a ton of extra work, but it seems the way this game is laid out it would adapt nicely to that. Either way, having a lot of fun with this and love the randomly generated obstacles.
This turned out nicely. Saw a few of your videos awhile back as you were developing the game. Two things I had difficulty with as I was playing. The first was sliding. There is a slight delay from when you hit down to when the character actually slides. I realize that is probably intentional, but it gets a little wonky at times. The other is the "slow down" power up. I was going slow enough where there was no way I was going to clear a log in my path. Regardless, it's beta and I think it's got great potential. Nice work!
"i hope it was an enjoyable 30 seconds of gameplay haha."
Hey, I love this kind of stuff. Far Cry was born from a Crytek dinosaur tech demo shown at E3 called X-Isle. I think the last build of it still runs on modern systems.
https://www.guru3d.com/download/demo-of-x-isle-dinosaur-island
Thx. Interesting approach. Get the soda bottle and speed up. Good idea. The turning is still stiff. There needs to be a little play in turning.
Also, did the brightness get cranked? The world is very bright now whereas before it looked perfect. I really hope this get fleshed out into a full game. It's a fantastic start!
Edit: Maybe loosen the camera in relation to the boat? I'm not a dev unfortunately so my wording may be off. Cheers!
Nice proof of concept. Ran into a couple of collision detection issues regarding the static pillar obstacles throughout the tunnel. Certain times the ship will just pass through them unaffected, other times the ship will clearly avoid them and still explode. I've attached a screenshot of when this happens. It shows right before the ship crashes into nothing as it passes the obstacle. Also, would like to see keyboard controls as the mouse control is fairly sensitive. Great start!
Looks great! Needs some optimization. A bit jerky when you first start flying down the river, but eventually it smooths out. Also, there is slowdown when you take out a bridge. Not sure if that is intentional. The game crashes to the desktop if I run into a wall in the very narrow part of the river map where you see the first hot air balloon. Hope to see more updates! One of the best 3D implementations of River Raid I've seen.