Great game, I really liked it, it went completely. I will note the excellent design, style, the game reminded me of Inscryption - this is my most memorable game.
I didn't understand about the tutorial, it seems like I press X, but nothing appears, it's strange. I also want to note that I didn't really like it when the AI saw in advance that I had just learned about the cartridges and now he also took them, somehow strangely, before that only fists and a shield, and here... I wanted the AI to act on its own, perhaps based on my actions, but not in advance, when it doesn't know anything yet. But maybe I'm wrong...
The animations are very cool, but the balance or Ai needs to be fixed somehow, it's actually very easy to get through if you constantly take ammo and shoot.
A not very noticeable arrow with further objects, and without the tutorial it was difficult to figure out why the gun does not fire and what the eye does)
Finally, I like the combination of inscription and playing with a monster and a shotgun. In general, good luck!
I also want to suggest playing a demo version of my friends' game, they have an alchemical 2d project, you might like the idea
Thank you very much for the feedback! To access the tutorial, you need to press X on the menu where the game logo appears. Each AI has its intelligence and playstyle, they don’t base their decisions on your choices, except when they use the eye card. I'll give your friend's game a try!
The game is more than excellent for a first project. However, there are a few issues. It's frustrating that you can't change your choice after selecting an action sequence, and the "reload, reload, shoot" combo feels unbalanced. Also, I didn't understand the purpose of the eye.
Thank you for the feedback! That's my first Godot game, but I've been a Unity developer for a couple of years. In the first version of the game, it was possible to undo the card choice, but I found it more interesting to lock the option after the player chose it. With the eye, you can see the cards that the opponent wants to use against you every two rounds, so you can make a strategy to see the cards and be prepared.
Thanks for explaining, now it all makes sense! Honestly, I don’t see any issues anymore. Just release the game on mobile, and it’ll be a hit! I’ve updated my rating to 5 stars. Best of luck with your future projects!
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Great game, I really liked it, it went completely. I will note the excellent design, style, the game reminded me of Inscryption - this is my most memorable game.
I didn't understand about the tutorial, it seems like I press X, but nothing appears, it's strange. I also want to note that I didn't really like it when the AI saw in advance that I had just learned about the cartridges and now he also took them, somehow strangely, before that only fists and a shield, and here... I wanted the AI to act on its own, perhaps based on my actions, but not in advance, when it doesn't know anything yet. But maybe I'm wrong...
The animations are very cool, but the balance or Ai needs to be fixed somehow, it's actually very easy to get through if you constantly take ammo and shoot.
A not very noticeable arrow with further objects, and without the tutorial it was difficult to figure out why the gun does not fire and what the eye does)
Finally, I like the combination of inscription and playing with a monster and a shotgun. In general, good luck!
I also want to suggest playing a demo version of my friends' game, they have an alchemical 2d project, you might like the idea
https://ilure-games.itch.io/potioner
Thank you very much for the feedback! To access the tutorial, you need to press X on the menu where the game logo appears. Each AI has its intelligence and playstyle, they don’t base their decisions on your choices, except when they use the eye card. I'll give your friend's game a try!
The game is more than excellent for a first project. However, there are a few issues. It's frustrating that you can't change your choice after selecting an action sequence, and the "reload, reload, shoot" combo feels unbalanced. Also, I didn't understand the purpose of the eye.
Thank you for the feedback! That's my first Godot game, but I've been a Unity developer for a couple of years. In the first version of the game, it was possible to undo the card choice, but I found it more interesting to lock the option after the player chose it.
With the eye, you can see the cards that the opponent wants to use against you every two rounds, so you can make a strategy to see the cards and be prepared.
Thanks for explaining, now it all makes sense! Honestly, I don’t see any issues anymore. Just release the game on mobile, and it’ll be a hit! I’ve updated my rating to 5 stars. Best of luck with your future projects!
Thank you so much!
this is actually insane for a first game! congrats!
Thank you! That's my first Godot game, but I've been a Unity developer for a few years now
Great game ngl (im not the developer friend its actually good)
Haha, thank you!