This was sweet. I like big snake
Jesus3
Recent community posts
Upgrades take multiple minutes to do at this point. My bar takes over 5 minutes to deplete. It seems like there is more to the game, but I have no idea what to do. I've just been playing for an hour of real time.
I'm gonna give up at this point. I'm tired. I saw something called crank seance once when I started about an hour ago, but never saw it again after failing to complete it. Maybe that has something to do with it but I have no idea tbh.
I'm not sure if I just got terrible luck or if something else was going on, but past a certain point the game felt really slow. My progress was erased from clicking out of the window, and I'm not really feeling up to doing that all again.
Edit: I checked the drop rates, and it really seems it was awful luck. I got at least 15 fledglings total, but only 1 spectral residue at the very beginning and not a single mushroom.
Been enjoying the game a lot so far. There's a minor issue where I keep getting this error message at the bottom of the screen, though it is pretty easy to ignore. If there was a way to disable that from appearing on the screen though that would be great.
I'm also probably just missing something, but I've cleared goblin lair a few times and haven't seen any other dungeons yet. Are there specific conditions to get access to them or are they not added yet?
Really liked this!
For people interested in hints, I made one for each level.
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1. Press space to place items on the tile in front of you.
2. Adventurers are interested in swords.
3. Where can you place the sword to distract both adventurers?
4. One item is hindering you. Fine a way to get rid of it without sabotaging yourself.
5. Adventurers are afraid of skulls.
6. Wizards couldn't care less about swords, but skulls still scare them.
7. You can place scrolls on tables in this level. Not in other ones, just this one for some reason.
8. Everyone loves the yellow stuff. I'll just call it corn.
9. One of your items is useless. Wizards can see through their own ice walls.
10. Being stabbed hurts.
11. The adventurers value corn over their own lives.
12. Wizards can trigger buttons with their ice spells. The skull does not need to be used.
13. Level 1 again, but larger.
14. The first two items should be used for the wizard and the first adventurer. The last 2 items should be used on the adventurer near the exit.
15. Adventurers can stand on buttons.
16. Level 1 again, but more intense.
17. I got teleported to the next level on a random move here. No idea what happened so I didn't get the chance to solve this one lol.
18. The skull is only useful for holding down a button.
19. The timing is precise but you can place the scroll on the button right when you turn around. I assume this was not the intended solution so if you find it, let me know!
the game is fun, but I've been stuck for over an hour on level 4 (the one with a green power source and a yellow power source but 2 yellow outlets) because there is an open line with the green power source. The tutorial didn't really explain what those were or how to solve them, so I'm at a complete roadblock. I'm giving up on it for now since I have absolutely no idea what to do from here. I don't think I understand the goal of that level at all or what the green power source is used for there.
I dislike the feature where you need to spin tiles around multiple times sometimes for the power to connect, but that might be a bug.
Besides those problems though, the game has been a really fun puzzle, and really difficult at that. I don't at all mean to come off as rude here, I'm just completely stuck and confused. It is a good game.