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HalloweenFiend's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #278 | 1.980 | 2.800 |
Fun/Design | #302 | 1.980 | 2.800 |
Technical Implementation | #312 | 1.838 | 2.600 |
Graphics/Animation | #324 | 1.838 | 2.600 |
Overall | #330 | 1.810 | 2.560 |
Theme/Limitation | #382 | 1.414 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
There are boss enemies to fight. The world is set on the edge of space and time.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
Infinity
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Comments
I made up some lyrics to your games song, if you want to start a video game based metal band just lmk! great game by the way, enjoyed killing eyeballs and collecting candy corn!
haha no way! I'd love to hear those lyrics.
So, I'm not entirely sure how or why my attack changed? At first it was pellets, then it was like a beehive, and then it was a shuriken? The empty ammo sound is really obnoxious since it plays every frame you hold down the button, which does let you know you need to reload, but it could still be toned back a bit. Also, I couldn't tell if I bought something in the shop cause the number didn't always go down or it did but I just had no audio or visual feedback that something happened. I think it looks pretty good, it's just the sound and a slight lack of understanding kinda draw a bit back from this
Thank you for the feedback! Enemies drop different weapon types you can pick up which will change your attack but there is no indicator when you change weapons. Player feedback in general is definitely something to improve upon especially when receiving damage. I agree that "dinging" sound is obnoxious haha ;)