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Fire: REDEMPTION's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #9 | 3.000 | 3.000 |
Gameplay | #10 | 2.917 | 2.917 |
Audio | #11 | 2.500 | 2.500 |
Visuals | #13 | 3.000 | 3.000 |
How well does the game fit the themes? | #14 | 3.583 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
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Comments
Nice submission. There are too many enemies too soon; I think the game could do with a slower build-up in difficulty.
Cool game. I agree, at first I thought the sword was meant to be a momentum-based attack. I ended up holding LMB down while the creeps walked into it xD
This is really cute! I found myself wanting to swing my sword to kill enemies instead of clicking, but you pulled together a fun little arcade game here 🙂 Good job!
Keeping your fire alive whilst defending yourself is engaging.
I suggest keeping the interaction button for a core action (picking up and attacking) the same. I instinctively kept trying to press E vs Left, clicking to attack.
Additionally, I would add the ability to regenerate health by having the demons drop hearts. This would make the action of killing an enemy feel more rewarding.