Great job with your game! It explored some cool ideas and mechanics. This is a great start as a first game! It did have some small imperfections though, such as the stamina mechanic which didn't have any UI. Good effort nonetheless! Thank you so much for making this!
Thanks for the game! It's pretty good for your first game. I like the dark atmosphere. Though I have some feedback for you so your second one can be even better.
Sometimes the climbing just stops and I guess there's some kind of a stamina system. There's no indicator for how much you have left though so it just feels kinda glitchy. Also I'm not sure when you can start climbing again. Is it like a thing where you have to stand on the platforms for a long enough time so you can climb again? Though there's no indicator for that if that's the case. Also if you just spam the climb button and don't hold it you can climb indefinitely so that's a bug.
Then the enemy spawners spawned the enemies instantly when their old enemy was killed so it created these invincible enemy thingys which just instantly spawned back. I would recommend adding a delay to the spawning. (Though If you add a delay there should be an indicator that an enemy is about to spawn)
The shooting also felt kinda clunky, because you had to press the buttons and the gun would slowly point to the right direction when you have to shoot. It didn't really work when the game was kinda fast paced. You should probably just make the gun point towards your cursor and make the shooting work with left click.
Also the best strat was kinda just to climb next to a wall and shoot upwards, but that strat might have only worked, because of the infinite climb glitch.
Also some kind of a indicator on how close to the end you are would be nice to give some motivation when you have no idea how long the game still lasts.
Then there's just some general polish things which you could add: transition effects like a fade when you switch scenes, camera shake for shooting and killing enemies, particles on dying enemies, something to make enemy spawning less jarring (particles or animation?) and sound effects.
Also the ending kinda felt like it came out of nowhere and like it was trying way too hard to be dark. I feel like just some you got away yeee thing would have been better.
So that's all. I know that's kinda of a really long list, but this is your first game and I know it's really hard when your just starting. So keep it up!
I have on going project so i might not make an update that fixes all, but i am going to atleast put a stamina bar and the delay to spawning and chance the ending a bit.
My giftee likes metrovanias, roguelites and story games and mentioned that they liked undertale so i made the game few times over because i tried to make a systems that didn't work in the end so i just tried to make the game to finish and because my giftee liked undertale and undertale has a genocide run so i tought what if i put the dark twist in the end that was actually very uncalled and so. I didn't thought the ending trought well because i think it is most likely impossible to beat without shooting.)
Also i have not beat the game myself so i didn't get to test it that much.
Thanks also for this post because it is now easier for me to know what to change and add! :)
The game is a whole lot better now! The spam climb button glitch still works, I would probably recommend making the gravity stronger so that doesn't work or adding a small amount of stamina loss every time you press the button.
The idea and art are pretty cool, for your first game its like 7 times better than mine. The controls were a little awkward for me, I would accidentally move left when I tried to move the gun left and same thing the other way. Thank you so much!
Comments
Great job with your game! It explored some cool ideas and mechanics. This is a great start as a first game! It did have some small imperfections though, such as the stamina mechanic which didn't have any UI. Good effort nonetheless! Thank you so much for making this!
Thanks for the game! It's pretty good for your first game. I like the dark atmosphere. Though I have some feedback for you so your second one can be even better.
Sometimes the climbing just stops and I guess there's some kind of a stamina system. There's no indicator for how much you have left though so it just feels kinda glitchy. Also I'm not sure when you can start climbing again. Is it like a thing where you have to stand on the platforms for a long enough time so you can climb again? Though there's no indicator for that if that's the case. Also if you just spam the climb button and don't hold it you can climb indefinitely so that's a bug.
Then the enemy spawners spawned the enemies instantly when their old enemy was killed so it created these invincible enemy thingys which just instantly spawned back. I would recommend adding a delay to the spawning. (Though If you add a delay there should be an indicator that an enemy is about to spawn)
The shooting also felt kinda clunky, because you had to press the buttons and the gun would slowly point to the right direction when you have to shoot. It didn't really work when the game was kinda fast paced. You should probably just make the gun point towards your cursor and make the shooting work with left click.
Also the best strat was kinda just to climb next to a wall and shoot upwards, but that strat might have only worked, because of the infinite climb glitch.
Also some kind of a indicator on how close to the end you are would be nice to give some motivation when you have no idea how long the game still lasts.
Then there's just some general polish things which you could add: transition effects like a fade when you switch scenes, camera shake for shooting and killing enemies, particles on dying enemies, something to make enemy spawning less jarring (particles or animation?) and sound effects.
Also the ending kinda felt like it came out of nowhere and like it was trying way too hard to be dark. I feel like just some you got away yeee thing would have been better.
So that's all. I know that's kinda of a really long list, but this is your first game and I know it's really hard when your just starting. So keep it up!
I have on going project so i might not make an update that fixes all, but i am going to atleast put a stamina bar and the delay to spawning and chance the ending a bit.
My giftee likes metrovanias, roguelites and story games and mentioned that they liked undertale so i made the game few times over because i tried to make a systems that didn't work in the end so i just tried to make the game to finish and because my giftee liked undertale and undertale has a genocide run so i tought what if i put the dark twist in the end that was actually very uncalled and so. I didn't thought the ending trought well because i think it is most likely impossible to beat without shooting.)
Also i have not beat the game myself so i didn't get to test it that much.
Thanks also for this post because it is now easier for me to know what to change and add! :)
That's great! Also I am one of your giftees as we were a 3 person team.
i made a versio 1.3 that fixed most of the problems, but not all are fixed from your list.
The game is a whole lot better now! The spam climb button glitch still works, I would probably recommend making the gravity stronger so that doesn't work or adding a small amount of stamina loss every time you press the button.
The idea and art are pretty cool, for your first game its like 7 times better than mine. The controls were a little awkward for me, I would accidentally move left when I tried to move the gun left and same thing the other way. Thank you so much!