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Dragonfruit Dash's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/135E7rH-0N-GJtsm-JVQFQBJ61LxUMPNpz020bJvEqP0/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You're a tiny dragon fleeing from some big bully dragons, even though you weren't even stealing their fruit at all. Your only offense is a good defense: throwing pieces of your tail at them, lizard-style, so that your spiky scales and sharp feathers stun them long enough for you to escape.
The terrain is procedurally generated and the environment and creatures are all hand drawn artwork.
Please explain how your game fits the theme:
In my game, you literally are the "weapon", as you must yeet chunks of your actual body to injure and deter your enemies. Using pieces of yourself is the only mechanic available to you besides diving.
Is there anything you'd like the judges to pay particular attention to?
This is a solo project that got repeatedly interrupted by several horrible emergencies, unfortunately. It's not as polished as I hoped, and it's missing a few details I planned for it. I also apologize if it doesn't run as smoothly as it should.
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Comments
Beautiful art! It's amazing to look at. The gameplay is fun, but I think some polish is needed.
![](/https://img.itch.zone/aW1nLzE5ODM2ODE2LnBuZw==/original/rUGJYu.png)
- There are some hills where you don't fly off as smoothly (they kind of jump you back so you don't have as much momentum)
- When you are too high in the air, you can't see the platforms. Tiny wings zooms the screen out when you are higher in the air so you don't need to rely on luck when landing from high up. I think something like that would benefit this game as well.
- At 130 meters, the platforms and the background blend together. I think you should prevent that from happening as it makes it really hard to see where you are supposed to land until the colors change again.
The last thing is that the dragons don't reset to their original speed until you reload the game, but you are already aware of that. Still a great game overall, just needs some quality of life improvements to the gameplay!
Wow great score, thank you for playing and for all the feedback! I'll add you to the leader board right away. My game actually does have a big zoom out, but unfortunately it's very subtle on the uploaded version, barely noticeable and I'm not sure why. I am really sorry about that, it makes things way more difficult and as soon as I can upload the corrected version of the game, it should be fixed (along with the speed bug, sorry about that, too). I will def also edit my color palette for the fog so the 130m blending issue is fixed. No pressure at all, but if you feel like giving it another try after the fixes/jam and letting me know if it's better for you, feel free to come back next week. <333
I'll be giving it another go once the changes are out! Good luck with the development.
This is a really fun and addicting game! I got to like 144 meters after like 10 attempts which felt pretty good. I love the art style and the controls feel really good.
One small issue I ran into around the 140 meter mark was the hills and the background started to become the same color so it was a little hard to see the hills.
Super nice job, grats!
Yeah that's tripping up so many people, I gotta fix that asap. 144 meters is actually crazy good though, just barely off the leader board, so great job! And thank you so much for playing in general and leaving feedback, I really appreciate it <3
Aesthetics and simple gameplay make this a nice little skill based games. Reminded me of similar games that I used to play on phone and was addicted. Great thing is that you still have plenty of room to grow and add new content but the core game loop you already have and it is great. Good job even with all the distractions you had :)
Thank you so much! I really appreciate your feedback. I have a whole list of unused mechanics and content that I might add at a later time, if people seem interested. Plot is not as fleshed out as your game, lol, but maybe it can get there :3
Love the aesthetic and gameplay! The art is soothing and fun with a great color palette. When I finally got a hang of how the controls it was a lot of fun to catch air and soar. As others have already said a wider view may help with decision making on where the fruits are and where a player could dive. Also, the absolute loss in movement/momentum can be frustrating as your are learning. Overall I had a lot of fun playing your game! Great work!
Nice game, I managed 35 meters
Thanks for playing!
I enjoyed the aesthetic of the game! It took me a while to figure out the controls, but once I did, things clicked. It would be nice to have additional power ups other than the tails.
Yeah, I have a few power up ideas, but I had to pare things down because I lost a few days of working time. But I might add them after the jam. Thank you for playing <3
this game brings me back to my toilet days spent on the tiny wings grind. (which I still have on my phone) I love playing this but man do i suck at it.
Thank you for playing, Tiny Wings Toilet Time was a thing for me too. Apparently that's true for a few others as well, lol!
Nice fun little game ! 153.31 m! .. really cool!
Love the concept and the graphic! really addictive in a good way ! :3
Thank you for playing, I've added you to the leaderboard (not technically top ten but pretty close)! <3
Nothing beats the feeling of getting just the right momentum over and over! Could play this for hours. Great job!
Thank you for playing, I'm glad you enjoyed it <3
Loved it!! The music is so sweet and I love the aesthetics overall and the game. Good job here!! :D
Thank you so much, I'm glad you liked it <3
I played this game non-stop for hours... You nailed it with the addiction 🤣 help, I need to stop and play other people's games!!
Thank you for the sweet comment and for playing my game, it means so much to me <333
amazing! i love the style, the instructions were cute xD so much fun good job!
Haha someone actually liked my instructions, I am shocked. Thank you so much for playing, I'm glad you liked the style <3
This game is super cute. I would love to try and actually get good at it! haha only got 3.92 meters (jkjk)
Love the art style and the changing scenery as you go along. The music fits really well. I really had a tough time timing my jumps to get max momentum. Guess I'll have to ask how the heck some of the others go about it, just a skill issue on my part.
Cool looking submission.
Thank you for playing, I'm sorry the jumps were tough, lol.
Yeah I'm just really bad at tinywing likes. It's fun seein all the pros
Fun concept! Only got to 30 but the physics were fun to learn.
Really fun but would like it if it zoomed out so you could see more when high. Only got to like 89
Yep the zoom out got nerfed when I switched my camera, sorry about that. I will fix it for after the jam. 89 is pretty good actually! Thank you for playing and giving feedback :3
Top 3 babyyyy![](/https://img.itch.zone/aW1nLzE5Njg0MTE3LnBuZw==/original/akwBiF.png)
was addicted. Never touching it again
Thank you so much for playing, I'm sorry I didn't see this yesterday, I had an emergency, but I've updated the leader board to include you now!
Played too many tries than I needed. If the retry works perfectly then this might be even worse. I guess to that sense it was a blessing. Got a best score of 163.64 eventually.
Jokes aside, loved this game so much. It's really simple and addictive, reminds me of the wonderful days as a kid playing flash games such as Burrito Bison, ah memories. One minor nitpick that I really want to raise is the land and background turning pink at the same time, making the whole landscape really unreadable. The game is also a bit luck dependent, but I guess such is what this games usually about.
Anyway, good job!
Thank you for the feedback and for playing my game! Did you send me this score before? It belongs on the leader board, so I'll go ahead and add it. Sorry if you sent a screen shot that I missed!
I needed a couple of runs to get the controls, but it was fun afterward. I wish the game would zoom out a bit when at a fast pace so you could see if you align with the hills. Artwork is nice, music and sound are fitting. Like it a lot, good job!
Crazy addicting. Once you understand how the game works, it gets REALLY fun! There's something very cathartic about getting a big strong boost. Outside of some of the things mentioned by the others, I'd also like to suggest allowing the player to retry using the keyboard, since having the hands on both SHIFT keys and Space to then go to the mouse for restarting didn't feel as intuitive!
The art is very stylistic and reminds me a lot of your game from last jam, and that's not the only similarity I got! This game also feels similarly relaxing, even if you have three speed demons flying after you. I also love how both our dragon and the evil dragons look. The game absolutely exudes a magical energy from it.
The gameplay itself also ends up feeling relaxing because of the way you're supposed to move. Doing those waveform movements makes the gameplay itself feel quite beautiful in a way. The music choices also play a big part in how good the game feels in terms of atmosphere.
I enjoyed this a lot. It's fun!
You're too kind, thank you so much for playing my game and being patient with it's flaws. All the feedback will definitely improve the game after the jam <333
Lovely artwork and theme! The diving mechanic is fun to try and time just right. I found myself wanting some way to see the hills when I'm high in the air. It feels more up to luck than anything whether the slopes align just right for a good jump. Nice work :)
Yeah the camera lost some of it's zoom out when I converted it to perspective from orthographic and I didnt have time to tweak it. I'll change that after the jam ends for sure. Thank you for playing!!