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Nuclear Incremental's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (How well the game fits the jam's theme) | #7 | 2.771 | 3.000 |
Uniqueness (Originality of the game) | #10 | 2.771 | 3.000 |
Overall | #12 | 2.142 | 2.319 |
Balance (Speed of the game) | #15 | 1.560 | 1.690 |
Fun (Overall enjoyment) | #15 | 1.465 | 1.586 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
confusing
This game confused me a bit. It wasn’t clear what a lot of the upgrades did, and safety was never an issue for me? The money/sec seemed to flash a number whenever I sold, but there was nothing passive at any point. I don’t think there was a goal, and the graphs and the number of neutrons never seemed relevant.
I’m guessing these were all things you were planning on implementing, hence the “ran out of time” message? That’s fair enough.
yeah, I definitely attempted to add much more than I could. Plus I had to restart school so I had much less time in the last week.