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Cubed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #7 | 4.000 | 4.000 |
Use of the Limitation | #16 | 3.917 | 3.917 |
Presentation | #25 | 3.667 | 3.667 |
Overall | #28 | 3.521 | 3.521 |
Enjoyment | #67 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Blender, Photoshop
Use of the limitation
0 words/symbols in gameplay... I guess
Cookies eaten
6
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Comments
It’s a very interesting concept with great potential. The storytelling is done nicely without any text and it seems that I’ve been turned into a cube by some evil wizard and I need to restore my body by collecting potions. The controls are also conveyed elegantly, and I like that I can bring it up anytime in the game. The graphics look great too. I managed to beat the game by the way, which means I liked it, so I hope you’ll hear me out on the criticism.
While disorienting the player to the point of vomiting is the intention of the game, there are 2 things in combination which break the fun in the controls:
Even if this was designed intentionally, there is a difference between “difficult to master” and “broken”. In order for this game to really shine, the controls and cube collision can be as difficult as you want, but they need to feel consistent and reliable. That’s the opinion I’m trying to convey; and it’s okay if you disagree. Anyways, I really love the idea behind this game. With more polish, I’m sure it will be an awesome game. Good luck!
It's been almost a year but somehow I've missed this graet comment. Thanks for it, totally agreed that controls are broken which can impact on overall game badly. I hove one day I will make something based on this prototype
Damn this is tricky to move around! But I think that having movement as a challenge is a pretty cool idea.
Of course. It's not to easy being in cube body
It took a bit to get a grasp on the controls, and the first person camera is a little disorienting, but I enjoyed the game a lot! I think the challenge being in the controls is an interesting idea that can be a hit or miss depending on who's playing, but I liked it a fair bit.
Thanks.
This game is hard.
Very interesting idea!
Exactly what LT said this game's concept was really good but that camera just made me start feeling motion sick. I also found some of the movement controls to be clunky.
man, you had a great game, but this rolling first person camera flopped it! i miss some audio too
Thanks. First person view of rolling cube that's the point of the game
Loved the game!
Started getting dizzy with the first person camera but it was still a good game.
I should have put disclaimer before
Love the idea!
I think the 3d views controls should be independent of the cube's facing direction. And controlling the cube in first person is disorienting:)
Other than that I love the concept, presentation and use of the limitation! And I can totally see the QWOP-like charm this game has. Stick a timer on it and I think you'll see a niche community will love this game
Thanks, friend force me add multiplayer to this game.
Nice game! I like the idea, and I think you could turn this into an interesting record-type game with a timer and stuff. I would want the camera to be a bit more zoomed out when holding space, but I still enjoyed the game!
Thanks, I should probably add the timer, interaction,etc.