Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

PaperLandView game page

PaperLand is a 2D "platformer", where you can transform yourself into origami.
Submitted by Susu — 8 hours, 32 minutes before the deadline
Add to collection

Play game

PaperLand's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#172.8572.857
Concept#203.5003.500
Overall#213.0543.054
Presentation#213.4293.429
Enjoyment#402.4292.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Susu0

Software used
Unity, Photoshop, Jsfxr

Use of the limitation
I incorporate it, by adding coin here and here, and sometime hidden behind wall, or by going to left at the beginning

Cookies eaten
1 cake

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It's a neat concept and cool art style, but I'm not a huge fan of the gameplay currently. I didn't really care much for the randomly spawning projectiles as obstacles, especially since the randomness leads to inconsistent difficulty. I would have preferred regular enemies or obstacles.

The mechanic of changing shapes is cool (even if I've seen it in a lot of other games in this jam at this point) but feels pointless outside of the scenario they're introduced in. Of course this could easily be remedied if the game had more levels.

I do like how you implemented coins throughout the level to find, it reminds me of Nintendo platformers like New Super Mario Bros. Maybe one thing you could do with the coins is have it show how many of the total coins the player collected at the end of the level?

Submitted(+1)

Interesting game! And I love the art :)

Submitted(+1)

That is an interesting game, a bit confusing sometimes though. I figured out plane controls only on a second playthrough because saw some comments saying that plane controls are good, on the first run I just flew in a straight line and it worked) I also found an infinite jump glitch, you can just press E turning into the boat and back into the normal form, and each time the player gets vertical boost

Submitted

It's a cute game! I really like the artstyle. The little figures on the sticks, along with the curtains, remind me of those mini-puppet-theaters for kids, which is really cute. The mixture if hand-made assets with digital drawings creates this unique, absurd style, that together with the cute designs gives the game this otherwordly, fairytale feelings. I would suggest leaning into this style, the game could definetally be expanded! The plane was a bit confusing to use at first, but it didn't take much time to figure it out. I think it would be nice to make the hitbox for the plane a bit smaller, though. Also, in the second level, if you jump into the water as the main character (without turning), you can still walk through. And as some comments mentioned, the button to turn into a plane is Q and not A. The idea with the coins seems pretty fun, perhaps you could add something to use those coins on! I would like to see more levels for this game, it seems fun.

Developer

Thank you for the comment, i really want to add new level, fix bug, and adjust the level design in the end of the vote, it was a huge challenge to learn and do that style in 3 day

Submitted

Great visuals. Gameplay could use some more polish (Curtain animation blocking view, camera zoom), but I had fun with it. Especially enjoyed the plane controls, they weren't what I expected but felt satisfying to use!

Developer

I agree with you, i'll polish it when the vote end even if nobody play it

Submitted(+1)

The airplane button is actually Q. The obstacles are impossible to react to in the plane and taking off is unintuitive. Flying is fun once you get in the air! the hit detection is also not great as I would be reset for no reason sometimes. 

Developer

Thank you, i will fix what i can, i realize that correcting but is an hard part

Submitted

The airplane button is actually Q. The obstacles are impossible to react to in the plane and taking off is unintuitive. Flying is fun once you get in the air! the hit detection is also not great as I would be reset for no reason sometimes. 

Submitted(+1)

It has good graphics and really good ideas but I feel like they haven't been implemented as well as they could have been, and the controls are very finnicky

Submitted(+1)

Cute concept and good use of limitation. The game is good, you should be proud. However, it's very buggy, just in the first airplane part, I broke the game TWICE, the airplane part is also annoying and hard to control.

If you want, please playtest my submission, I would love some feedback, as well.

Developer

Thank you very much, i fixed what i can