Play ShotGun Mayham
Shotgun Mayham's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #20 | 3.091 | 3.091 |
Enjoyment | #22 | 2.818 | 2.818 |
Presentation | #22 | 3.091 | 3.091 |
Overall | #23 | 2.977 | 2.977 |
Concept | #27 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
My friend (anonymous) worked on music and I did everything else
Software used
Unity and aseprite
Use of the limitation
The shotgun disappears and reappears randomly forcing you to switch between attacking and running away
Cookies eaten
Like legit ate 2 cause my mom made some (mom made cookies are the best!)
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Comments
Guys thx for the feedback, I saw a lot of difficulty issues which is extremely obvious, I'm working on it and hopefully I can make a good game out of this
the game was pretty unforgiving if you lose your gun when there is nothing to jump on to avoid the enemies got bounced around and died in instantly maybe a immunity timer would be good? The spawner for the enemy drops them off the screen if you are on the far left side of the game. Other then that pretty good little game good job.
made a fix but couldn't edit the game cause I was busy with some family things for a few days, fix is coming tho.
No matter what, when i lose the gun i always get cornered and die. It is frustrating to lose the gun at random, but i guess it is the point of the game.
I maybe would increase a bit the reload time, though.
The colors remind me of classical zombie movies, like Night of the Living Dead.
I thinking of adding a easier way to escape zombies, something like the Celeste dash maybe,
And ya It does look like night of the living dead
Hey! we just played your game, you can watch the review on https://www.twitch.tv/devdiaries/å
thx for live streaming your opinions a very good way of showing how you think about something in more depth, but a lil tip maybe go back and a timestamp so I don't have to skim through an hour long vod, thx a lot tho!
Its cool but I agree with the other comment, I hated losing my gun, it felt a little weird and annoying. I think the game would feel a lot better with sound effects. If you want you can check out this website that I use to make sound effects https://sfxr.me/ like its actually perfect. But yeah making a game in 3 days is tough, good work
Thx for the feedback
and yes i had the same late night scramble to finish the game and publish so I didn't have time for sfx,
and to answer the gun problem:
Im going to try to work on this game so any additional feedback is always appreciated.
(ps i do know sfxr i agree its cool)
The color palette is just not it for me. It's all too dark. You should change the palette for the player and enemies to something much lighter so the player can see clearly what is going on. I think the shotgun disappearing randomly doesn't feel great. I suggest zombies dropping ammo instead to keep the consistency. The art is pretty good besides the color palette and a little adjustment in the game's mechanics would definitely make it feel better to play. Well done submitting!
thx for the feedback!
"It's all too dark." : honestly I didn't like the dark colors myself but the game jam's theme is noir so ¯\_(ツ)_/¯
"I suggest zombies dropping ammo instead to keep the consistency." : again I agree but the only way this entire game works for the limitation is if the shotgun is "Temporary".
Thanks For Playing!
Interesting concept and realisation
thx :)
Nice artstyle and I also liked the concept. However I felt a bit helpless when I lost the gun. Overall it was fun
That's the point, but I might add a celeste style dash
thx for the feedback! :)
Nice graphics
Thx yours too!