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Deus In Inanis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5 | 3.167 | 3.167 |
Use of theme | #6 | 2.917 | 2.917 |
Overall | #12 | 2.556 | 2.556 |
Controls | #15 | 2.417 | 2.417 |
Concept | #19 | 2.417 | 2.417 |
Use of prerequisite | #20 | 2.083 | 2.083 |
Enjoyment | #21 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the game. I do think that the enemies were to easy to avoid, and there should have either been more enemies around the map, or they could move faster.
Very interesting submission
Love the game! I think the one thing I would change is maybe making the enemies do more in terms of trying to stop the player.
Love the vibes of the desolate landscape, it felt really moody and mysterious to explore, the glowy fragments look impactful against the dark environment. The enemies didn't do much for me, but I can see how they could be really impactful with a little tinkering of the behaviour and spawn rate and such. The design is cool! Great work
Wow! Incredible stuff guys, really ambitious to go for such 3d game, the concept is fastly introduced, allowing the player to quickly have fun and the fact that the path doesn't look linear and we don't get lost is perfect! The only drawbacks I can think about are the lack of increase in difficulty as well as the left click projectiles that don't work really well.
Have a nice day!
its, good..
its, good..
coo
Very atmospheric and scary, Good job!