Play hot mess
Space Force Warrior's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #207 | 2.849 | 3.571 |
Graphics | #222 | 2.963 | 3.714 |
Authenticity (Use of resolution restriction) | #226 | 3.875 | 4.857 |
Overall | #243 | 2.963 | 3.714 |
Audio | #282 | 2.165 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No, did it by myself. That's why it's garbage .
Was the resolution a challenge?
For me it wasn't a huge challenge. It was a bit hard to fit everything I wanted in the menus but other than that, it was almost easier as I didn't need to care much for making everything high quality.
What did you learn?
I'd say I learned a ton about Unity development during the jam. This was the first time I made a settings menu for example.
Leave a comment
Log in with itch.io to leave a comment.
Comments
That laser gun feels so powerful!
I really like this gamea lot! Great job!
All of the different guns are so cool and playing on asteroids is really fun, jumping from one onto another feels amazing.
This gives me such an Ender's Game vibes, I love it. I'd add some movement to the asteroids and a turn rate so each of the is really different and has some tactical advantages. If you could expand this into a team multiplayer game I'd definitely but it.
Thanks for the feedback! I actually did have pretty much all of the required mechanics for moving asteroids but since it's a randomly generated world each time you play, I didn't have time to properly implement them. Multiplayer also probably won't happen, I've never done networking before and I doubt this will be the game that I would first implement it in. That is if I even update this at all.
I got swung off the asteroid which made me relive the experience of being stranded in deep space...
I like the space fps idea. With a lot of polish this could be pretty cool.