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Rube's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1716 | 3.523 | 3.523 |
Overall | #2581 | 3.144 | 3.144 |
Enjoyment | #3004 | 2.864 | 2.864 |
Style | #3061 | 3.045 | 3.045 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Building Rube Goldberg machines to solve interconnected puzzles
Development Time
96 hours
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Comments
I loved the concept; I've always thought that more open-ended puzzle games would be cool. I like that it gives the player more freedom to just try things, and doesn't guide them so closely.
By the way, I've seen your GMTK game jam games for the past 2 years (they've been awesome), and it's also super cool that you branched out into 3d (I've always been a little nervous to do so myself).
Thank you for your feedback and support! I really appreciate it!
I think one of the biggest reasons I was hesitant to make a 3D game was the graphic quality and collider modelling, but I gave it a try after realizing that I could just continue to make pixel art textures.
Anyway, thanks again for playing the game! I'll be sure to check out yours too, and I hope to see you in future game jams!
It's a neat concept! I feel like it could be better helped with stronger shadows to give better depth perception, but it's a really interesting entry into the jam. Really fun brain teasers to get things working. Great job with this one!
Sweet! Thanks for playing our game and thanks for the feedback!
I really wanted to finish this game but unfortunately I ran out of time irl after about an hour. I got through the first door and solved puzzle #4. This is a really cool idea and it's executed decently well. I have to give you props on your tutorial, I think clear in-world notes + UI instructions when relevant are a great way to teach players how to play your game. I think the biggest area to improve would be convenience. Features like an undo button that moves all objects back to their most recent stable positions, or similarly resetting objects after cancelling an attempt. I think the button layout could also be a bit more intuitive.
But overall, I enjoyed the game. Good job!
Awesome! Thanks for your feedback, we really appreciate it! The undo button is a great idea
SO creative, with a cool art style!
Thanks for your comments! Thanks for playing our game!
Really interesting, I would say.
This is the first one of its kind that I’ve played n this Jam.
Good game.
Awesome! Thanks for playing our game!
Great concept. This game has a lot of potential if the controls were more refined.
Thanks for playing our game! We appreciate the feedback
Great idea, lots of possibilities here.
Thank you!
I'm a big fan of this game. I agree with some of the others that actually playing through it with these controls is a bit tedious but that's something that can be solved with a bit more dev time (and maybe a controller instead of keyboard + mouse lol).
Anyway, good work! It's a really fun little game.
Thanks for playing! Yes we have some fixes we want to make!
Yo cool concept, I love a good ol puzzle game.
Thank you!
Neat game. I don’t really have the patience to play through it all, but I got through the kitchen door. After playing, I saw the screenshot of the toaster aimed at hole 2, does putting the toast in the hole work there? I ended up extending my bridge with the crowbar and had the ball ride along that.
Thanks for playing my game!
Yeah that's my bad I was just mostly messing around with the mechanics for the screenshots.. I should have guessed it could be misleading! The white ball is the only thing that can complete a puzzle.
Really nice entry. Keep up the good work!
Thank you!