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CubeNDCube's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #492 | 3.737 | 3.737 |
Presentation | #553 | 4.079 | 4.079 |
Overall | #594 | 3.816 | 3.816 |
Creativity | #1310 | 3.632 | 3.632 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of Player making it's way through the level, you help the player get to the exit by moving a level block
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I know that you were at the stream today, but I'll still give you a link to the video here!!
Its a great concept that can be expanded upon with more objects to move around, as you said in the stream. The simplistic sounds of the game seem to make feel very cozy, and some of the puzzles did get me to think a bit. A few more levels would be nice as well (it left me wanting more in a good way)!Presentation is great! The game looks and sounds awesome. It reminds me of the last Brackeys Game Jam winner. The concept is really neat and the puzzles are clever. It is a bit tedious at times to get the arrow to point in the direction you want (especially because you can only press space once every second). It's also a bit weird that you have to click on the yellow cube at the start of every level. But overall, it's still a pretty cool game. Good Job!
Great game, very satisfying puzzles! It did take me a sec to figure out how to move the yellow cube somehow but that was my bad haaha
Besides a few moment of repetitive movement of the red cube, this game was fun! Simple design but it definitely works. Great work!
Saw ur screenshots on the discord and its as cool looking as I thought
Despite the simple shapes, the game looks really cool! The difficulties of the puzzles were also quite appropriate and good. GJ!
Vote please :>