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Dungeon Dragon 8: 3D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2264 | 3.056 | 3.056 |
Fun | #2621 | 2.583 | 2.583 |
Overall | #3000 | 2.583 | 2.583 |
Presentation | #4019 | 2.111 | 2.111 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic is having your wands joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very rough but not a bad turn-based experience.
I feel the mechanics of this could be flushed out a bit more. Perhaps if it were turn-based? And maybe if it had a more balanced difficulty curve that second level is quite a spike.
I like sound what devils make.. bleh .. <3
Quite alot of fun to play, good job! The wand mechanic, and having to choose where to shoot made for some interesting options. Maybe in future enemies have different flanking maneuvers?
The presentation wasn't the best but it didn't really hurt the experience. I think the movement could be changed though, maybe whenever a movement key is pressed you move, rather than being on a timer?
do you mean the cooldown when you say timer? the turns only change when the player moves
My brain! Ah!
Really fun to play! Thanks for the cool brain training!
Nice work! The graphic were okay, but the gameplay really had me engaged. Great concept. Awesome music too!
I think the UI glitched for me because I couldn't hover over any of the wands to see what they did, also it was hard to strategize against the enemies as I could not tell what their behavior would be. I do like grid based combat games like this tho so I'd definitely like the concept.
yeah theres problems with some browsers, the downloadable version should work better
oh I played the downloadable version
Really awesome jam entry, while the presentation wasn't the greatest, the gameplay was fantastic, moving around and strategically charging your spells was great fun and its cool to imagine a full version where you pick what spells and effects come out each wand. Really good game.
thank you!
Very cool concept with the tri-wand mechanic. I struggled a bit with how and when enemies were going to move. But a lot of fun and definitely something to continue building on!
I like the triple wand mechanic, it's cool! Can be hard to figure out how the enemies are going to move but you've got a nice concept here
Cool idea. The enemy Ai was kinda hard to follow maybe add a intent to the enemies so you can see where they will move.
Nice work!
yeah we noticed the same thing when playtesting but it was too late at that point, time constraints are what they are. thanks for the rate
Nice game, it's a fun mechanic! Music is good too