Play unwinnable game
Phloranx's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2170 | 3.091 | 3.091 |
Fun | #2500 | 2.636 | 2.636 |
Overall | #2573 | 2.776 | 2.776 |
Presentation | #2914 | 2.600 | 2.600 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is joined to the object they must defend -- and their means of defense is joined to them.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very cool concept and game! Good choice of music, pleasant controls, etc. Thank you for allowing arrows too, as I am using an azerty keyboard. (62 HS)
Fun game! I really like how you used the premise to explain the mechanics and limitations of Daikon too. Good job!
Nice little game! I liked that you added an intro to it and also had a lot of fun playing it. Great work :D
Pretty cool concept. I enjoyed the faster rotation to block the incoming flames. I didn't really move around much as I timed the rotate to block more so than moving. Great work!
Once I figured out how to rotate and control, it was pretty cool :D Great job!
I always enjoy when we are using a mechanic that we don't have full control of but we have enough influence to plan ahead for it. I really like the spinning attack or... defense (I guess it's kinda both). I would love to see the idea expanded further, maybe with more free movement. Overall even if simple, I enjoyed the game.
Reverse Bullet Hell? I like it! The description on the first screen was a little confusing at first, but the game itself was easy enough to pick up ^^
The concept is really interesting! In the beginning, I was a bit afraid it would be difficult, but it was just enough. The next step would be to add a bit more variety to the gameplay.
Nice Entry!
The music change was a nice change of pace, really brought home the immediacy of the situation. I would've loved to see a bit more variety in the gameplay though, maybe some powerups, different enemy types, different abilities you could get, etc.
I appriciate the unique setting and story. The special attack is fun and I like the dynamic music change. Although the health of the tree was not clear to me (4 healths but 2 visual states?) and you cand stand still in middle with the special attack most of the time.
Cute little game ! I really enjoyed the music change when the tree is at 50% health =D ! Dynamic music is always a good thing =p !
Cute little game, and a good message. I'm having trouble getting a decent strategy or way to improve in the game, but that is prob. just me :)
Cool concept that was well presented.
I was initially a bit overwhelmed when I saw the instruction screen, but it was super intuitive to play, and I had fun :)
If you decide to take it further, a little bit more variation will go a long way, I think.
Nice idea, however there isn't much variety in the gameplay, you kinda just spin in cricles to block the fire
Great work! Definitely could use polish. Something that would be good is to have a bit more to telegraph what you have to do. The health of items being different states on the objects is a really nice touch, and I really enjoyed it overall. Well done!
fun game! somehow in the beginning i thought i need to catch these 'fires':)
Pretty fun, just need some more polishing. The game over screen scared me lol.
Not a bad game! I just stand still for the most of the time lol
This was fun! It seems to fit last years theme too which is pretty cool. A thought I had was that it'd be interesting fend off enemies that you can swap away with your shrubs. Good work!
I thought this was very unique! And I liked the text and story. The music changing after a certain number of hits was also a nice detail.