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Death Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #17 | 4.233 | 4.233 |
Theme | #21 | 4.256 | 4.256 |
Fun | #26 | 4.163 | 4.163 |
Story | #146 | 3.116 | 3.116 |
Sound | #165 | 3.256 | 3.256 |
Aesthetics | #246 | 3.581 | 3.581 |
Music | #428 | 2.512 | 2.512 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Link to your source?
https://github.com/ike-123/Gamedev-GameJam
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Comments
This was very good. Had fun trying to understand how to pass every challenge. Very well thought.
Good game. The puzzles were actually very good. Lacks player feedback, audio mostly. Maybe footsteps. The Rock level is a bit tedious. The animation with the shovel is good but it would make the experience better if just one dig cleared a rock and perhaps a little quicker. Well done. :)
Thanks, I was looking forward to watching you play my game on stream but the stream ended before you started playing.
Good game. The puzzles were actually very good. Lacks player feedback, audio mostly. Maybe footsteps. The Rock level is a bit tedious. The animation with the shovel is good but it would make the experience better if just one dig cleared a rock and perhaps a little quicker. Well done. :)
I hope you make a real game out of it!
This is the most amazing game I have played in this game jam
Puzzle game!! Yes!!!
I love it! Very well though!! It is a very solid and fun game. Please, expand it when the jam finishes.
The game was awesome! you had to solve each part by using death to get resources when you could, and the tombstones themselves got you somewhere. I would agree with what the others said about the hints being straightforward (except the gun one). That being said, it is a great idea. It seems like this is basically an escape room, but you have to die to succeed.
I think it is a fantastic base idea that with iteration could make a great game. The use of your tombstones to solve challenges was great, and I wish we had seen it more and used in more inventive ways. The respawn room to get items was great, but I think a bit too easy. Some less clarity on your end I think would increase the efficacy of that idea. Finally, the platforming/action puzzles were a nice change of pace sometimes, but I think the puzzles is where the strength of the game was. Great work! I hope you expand upon it.
Good Job
It was really fu
Great puzzles! I had a very satisfying aha moment solving the first puzzle
This game was very satisfying to play, and I loved the conclusion dance room lol. I agree with what some other comments say, about the hints being a little too forward. The one puzzle that got me though was the key to unlock the gun. I couldn't figure it out so I ended up just typing in the three given digits and then guessing the fourth until I got it unlocked. Overall, very fun and rewarding game! I loved it
That was a great experience, very satisfying when you work out each of the puzzles!
I like this game, I'm really bad at this kind of games, but i finally finished it :)
Very nice aesthetics, sound design, and very pleasant to figure out/complete, great job! :D
One thing though, even if you give clues or hints, don't make it too direct like the maze's one.
In example, indicating the pathway in the hint is fine, but that "active tracking" kind of took away the fun of the maze (it was actually the level i got through the quickest aside of the final one).
So, here's my suggestion: give the active tracking of the map hint a timer that starts when the player enters the maze, and becomes active if the player is inside the maze for too long. That way the player still has a chance to take a wrong turn and mess up, at least for a while ;)
Adding to my collection to finish it later.
Love these sort of challenges :)
We are so spoilt for good games this jam.
One possible improvement for after the jam, track the number of deaths so people can compete for the minimum number.
Thank you so much. Funny enough my initial plan for this game was to add a Leaderboard system to track the quickest time and the lowest deaths. But I just didn't have any time left. I will definitely add a Leaderboard system for the final release later on.
I used this one for the 2021 Jam:
Im amazed this game was made by one person, however, I am too dumb to solve the triangle puzzle and ended up guessing the number lmao
I like it, and it's quite original! Either I am too stupid to see the smart solutions, or some rooms are a bit repetitive (thinking lava for example), ince the player has the "eureka" moment they should not be rewarded with having t do the same again for a bunch of times. (If I simply did not understand the true solution, ignore me though :D )
Nicely done! I really like the idea, and great take on the topic. I missed a bit having a run key, or at least being closer to the first room door (I died *a lot*), and maybe some background music. Didn't get very far (didn't have much time), but I will try it again.
Nicely done! I really like the idea, and great take on the topic. I missed a bit having a run key, or at least being closer to the first room door (I died *a lot*), and maybe some background music. Didn't get very far (didn't have much time), but I will try it again.
Hi, your GitHub link returns a 404. Please set your repo to be public.
Awesome work! I love a good puzzle game, and this one definitely delivered :D You followed the theme really well, too! Bravo!