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6DaysOfNight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #137 | 3.758 | 3.758 |
Innovation | #293 | 3.242 | 3.242 |
Overall | #429 | 3.187 | 3.187 |
Game Design | #531 | 3.061 | 3.061 |
Graphics | #536 | 3.242 | 3.242 |
Audio | #574 | 2.909 | 2.909 |
Fun | #613 | 2.909 | 2.909 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You alternate between period of calm (Day) and attacks (Night).
A snowstorm is approaching, and you must prepare for it. But the real Storm are unwanted guests that target the citizens.
Did you write all the code and made all the assets from scratch?
Made all the code and 2D graphics
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Comments
Interesting concept! I think game needs to be slowed down little bit, its really hard to understand what can be done before first night comes. Is this intended that the survivors start circling in rooms? Often survivors block eachother, unable to do tasks and also I was unable to pick up objects from dead survivors. But the game vibe and atmosphere is really good and chilly.
Thanks for playing and your feedbacks. Agree with you for the pace, and the several clunky things.
Aaaaand I got nightmares now. xD
Pathing gets a bit janky between the villagers, but other than that, that was a properly spooky game. The fact that you can barely see the enemies at all really creates a great horror vibe. No fear is greater than that of the unknown.
As a horror fan, I really appreciated this game!
Thank you for the feesback. Glad you enjoy the game !
The core gameplay loop of this game was amazing. In the first run I did I managed to save six people, and it was mainly so low as I was still getting used to the controls. Something that would help is a longer first day for you to get used to the controls, a way of telling how long until night and what night you're on would also be nice. It was also so dark I could only see the enemies when the sun came up, would have been nice to have a more solid idea of what I was up against. Also, sometimes villagers would get stuck behind the barricade option and without a way to rotate the camera it was hard to select them. Despite all this I still had a ton of fun, the opening sequence with the camera movements was excellently crafted, and the most important part was that the game was a lot of fun to play. If this game was fully fleshed out beyond a game jam I would certainly play it again!
Thanks for playing and your feedbacks. Totally agree with you, but I ran out of time (even with a whole week). For the darkness, it was done on purpose. There is an Electric Generator that you need to switch on to get the lights on at night, but need to preserve is fuel. It was surely no enough highlighted.