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A jam submission

Mr. Boss RushView game page

Spin your sword around to make damage or throw it to teleport and avoid attacks in this frenzy Boss Rush
Submitted by Conxuro Studio (@conxurostudio) — 3 hours, 13 minutes before the deadline
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Play Mr. Boss Rush

Mr. Boss Rush's itch.io page

Game's Take on the Theme
Spin the sword around the character to damage the bosses

Did your team make the majority of the art and music during the jam?
Some visual assets are from free asset packs listed below. The music is 100% original

If not, please link to any asset packs or resources used here.
Oh my dungeon! - peb Water Temple - Nnekart Dungeon Fantasy Asset - HelloRumin 2D Pixel Art Undead Avocado Sprites - Pixxilandartstudio Tiny Social icons - A bored cube ***Solo en caso de llegar a usarlo*** Pixel Buttons 2 - Rock Buttons - VOiD1 Gaming Isle Journey Free - zedpxl Water Spell Effect 01 - pimen Free Protagonist - Penzilla Magic Weapon Part 2 - BDragon1727 Thunder Spell Effect 01 - pimen Thunder Spell Effect 02 - pimen

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

the bosses are kinda hard for me, yet their idea is pretty nice! the idea of displaying hp on hat is pretty original, but it's a bit hard to see what's your hp. otherwise, a good game!

Developer

Thanks for playing the game!!! :)

Submitted(+1)

Really nice arcade look, I love the way you display everything, the pixel art is awesome and mechanics feel natural, I rate graphics, control, fun and theme on top but all is great really, also, if you have some time, please, rate my game too, thanks!!!

Developer

Thanks for playing the game!!! :)

Submitted(+1)

Its well made but I cant get myself to enjoy any "spin your mouse to attack" type games but the throw your sword and teleport to it mechanic was quite enjoyable. The boss designs and the attack patterns are nice, sound design is also great.

i only managed to beat the avocado ._.

Developer

Thanks for playing the game!!! :)

Submitted(+1)

interesting take on the theme, very polished!

Developer

Thanks for playing the game!!! :)

Submitted(+1)

I loved the creativity in your game. Good job making it so unique!

Developer

Thanks for playing the game!!! :)

Submitted(+1)

Nice!!!

Developer

Thanks for playing the game!!! :)

(+1)

This game definitly was a blast to play!
I loved the concept of swinging your sword like a mad man toward the bosses lol
Tho at times the attacks didn't register it was a blast to play.
My favorite boss was that Lightning Boss which had a good level of difficulty and fun in it!

Developer

Thanks for playing the game!!! :)

Submitted(+1)

Good job

Developer

Thanks for playing the game!!! :)

Submitted(+1)

Cool game. I liked that you can beat off projectiles, it was just "wow" when it happened by accident. The bosses are difficult, each requires its own approach. But I would rank them in order of passing from easy to difficult. For me, the avocado was the easiest, and the dog was the hardest.

I also noticed a bug, the damage from the sword is only inflicted when colliders touch, if you rotate the mouse too quickly, the sword can simply pass through the enemy and not cause damage.

Developer(+1)

Thanks!!! We have an internal argument about what boss is the hardest. Some people believe the dog is the hardest and other people say that the telegraph boss is even harder. It probably depends on your playing style, the dog has way less health but the erratic movement makes it unpredictable, on the other side the telegraph boss tanks a lot and makes you avoid attacks until you see an opening to make damage.

About the bug you mention, we noticed it during development but we kept it so the player has to spin the sword in a controlled way. Like how you would swing a real sword.

Thanks for the feedback and for playing the game!!! :)

Submitted(+1)

I think you broke my wrist😅I had fun playing this but it was really tough! The only boss i managed to beat was the avacado but i died just as i hit the last strike. 

The take on the theme was good, although the controls were uncomfortable and a littl hard. The character moved well and the teleporting worked nicely making you feel good when you last minute teleport out of danger. 

I thought the boss design was good and varied, each differnt boss felt unique and was interesting to fight andf figure out the mechanics. 

The music fit the bosses well and matched the energy of what was going on witth the screen. The soundeffects worked well and i like the little intros for the bosses. 

nice work, well done!

Developer(+1)

Thanks! We tried to make the fights feel somewhat epic when you play right. We are glad you liked it.

Thanks for the feedback and for playing the game!!! :)

Submitted(+1)

This game has a lot of potential! The teleporting sword is really responsive and well-made. But I have to admit that I found it a little harder to hit enemies by moving my mouse. Let's just say it's a bit tiring on the wrist xD Also, I don't know if something represented my life gauge, but I didn't see it and, personally, I missed it.

Anyway, bravo for making this game full of good ideas :D

Developer(+1)

We acknowledge how tiring is the main mechanic (it sounded incredible on paper). But it was already too late when we realised and it was our take on the theme so we kept it.

The life points of the character are represented by the hat's stripe color. (It goes from green to yellow to red).

Thanks for the feedback and for playing the game!!! :)

Submitted(+1)

Ah yes, I just played the game again to look at that life gauge. I have to say it's a bit small and not very obvious for a color-blind person like me xD

Developer(+1)

We should had explained it somewhere, it seemed very obvious for us. Next time we'll make it bigger and taking in consideration some adaptability for color-blind people. I believe there is some filter tool for godot games.

(+1)

What a juegardo, I could pay it for hours 

Developer

Thanks for playing, we hope you keep having fun! We really love that you used the word juegardo to describe it :)

Submitted(+1)

This sword is really cool! The art's right up my alley. Good job dude.

Developer

Thanks for playing!!  We're really glad that you enjoyed it :)

Submitted(+1)

Cool game!

Developer

Thanks for playing! We're really pleased to read that

(+1)

The sword tp is really cool!! A good game with a cute pj with a big sword. I really like the detail of how the hp is showed in the hat, good diegetic detail. I want a DLC!!!

Developer

Thank you so much for your comment! Maybe in the future we'll add more things :) We'll see. We're really glad that you had a fun experience, thanks for playing!!

Submitted (1 edit) (+1)

El juego te fuerza a intercambiar golpes—porque los cuerpos de los bosses tienen hitboxes que hacen daño al jugador–pero no da el jugador una barra de salud. Sin la barra, no puede decir si una estrategia particular está viable o no. Y los bosses tienen una cantidad masiva de salud.

Developer

¡Gracias por jugar! La barra de salud del personaje está en la banda que tiene la chistera, esta cambia de color entre el verde (vida al máximo), amarillo y rojo (vida en estado crítico). Al ser una boss rush, queríamos diseñar un gameplay que tuviera cierta dificultad y que te incitara morir varias veces para poder probar estrategias diferentes. 

Submitted(+1)

Ohhhhh. Gracias por la clarificación. Mucha más fácil a jugar ahora. Reevaluando ahora.

Submitted(+1)

The gameplay is really original, I like to attack by moving the mouse ! And the boss mecanics are great, they change over time. The teleportation sword mechanic used by the boss makes the game fun to play.

Developer

Thanks for playing! Personally, I prefer using the teleportation but in our team we're splited between both options :) We're really glad to read that you enjoyed it!  

Submitted(+1)

The boss design is good, and I like throwing and teleporting to the sword to avoid attacks! Unless I'm doing something wrong, the bosses seem pretty spongey, but I had fun. Good job!

Developer(+1)

We follow the philosophy that boss rush games must suppose a challenge (Even more if the game is as short as this).  So the player has to earn their victory through learning and repetition.

The bosses health are scaled based on how easy it is to hit them. The more erratic the movement, the less life points it has.

Thanks for the feedback and for playing the game!!! :) 

Submitted(+1)

Very cool game! I think like if there was like a delay or something to add weight to the sword it would be very beneficial, like if you had to build momentum to attack or throw, just to add more weight. But its a very good game!

Developer

It would be another interesting approach!

Thanks for playing the game!!! :)

Submitted(+1)

Very interesting concept. I like that all three bosses can be tried independently of each other.

The controls are convenient, but require some getting used to, because it is unclear how far you can throw the sword. But you get used to it quickly.

For some reason the music is very hard to hear in my browser =(

Otherwise, a very cool game and implementation of the theme.

Developer(+1)

The music is surely a thing because when we played it with headphones it was loud as heck. So we turn it down a little so it doesnt destroy someones ears by accident.  Next time we should add a volume contol.

Thanks for the feedback and for playing the game!!! :)

Viewing comments 31 to 12 of 31 · Next page · Last page