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A jam submission

Figure BladingView game page

Use a powerful spin attack to bounce off walls and into the boss!
Submitted by Eggsquisite, nickbgaming, frostyoats — 4 hours, 9 minutes before the deadline
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Figure Blading's itch.io page

Game's Take on the Theme
Player must use a spin attack to bounce off obstacles and hit the boss! She may even spin infinitely due to a bug. More spin!

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

The arts are incredible, together with this music it makes for a great game to play. The boss fights (the bosses in general too) were very good.

Submitted

The art is REALLY nice and the idea/aesthetic you have is really cool! I never would have thought of ice skating for a game! I think that's really cool, especially with the Ice-like physics you made here!

(P.S. If you're willing to I'd love it if you played and gave some feedback to my game! It's my first ever game jam and I'd love to see where I can improve!)

Submitted

Pixel art is really good and bosses are interesting and fun. My only complaint is that I wish I had more control over the spin attack. Great job!

Submitted

Really nice idea and cool ice physics, it behaves quite like one would expect the ice skating is, the graphics are really cool too, I like it a lot. I rate graphics, mechanics, fun and control on top but all is cool really, also, if you have some time, please, rate my game too, thanks!!!

Submitted

pixel art is really great. 

Submitted

My opinion might be a bit biased because I’m a fan of icy and snowy themes... I would’ve liked to have a full map on the screen instead of the gray editor, for better immersion, with small trees, maybe some snowflakes, basically more of the environment. Also, the bosses take a bit too long to defeat. They’re all different, though, so it’s still fun to face them! Thanks for this cute submission.

Submitted

My opinion might be a bit biased because I’m a fan of icy and snowy themes... I would’ve liked to have a full map on the screen instead of the gray editor, for better immersion, with small trees, maybe some snowflakes, basically more of the environment. Also, the bosses take a bit too long to defeat. They’re all different, though, so it’s still fun to face them! Thanks for this cute submission.

Submitted(+1)

Overall a cute little game with nice wintery sprites and pleasant music in the background.

Main flaw is how you can just spam the spin and be invincible. It makes the reflect attack (which I couldn't figure out the timing) redundant.

Otherwise its a charming gem in its own right, with just a little more balancing it could even shine.

Submitted

It was great to go like a top! I had nothing left to do but bounce and hit everything in my path. It felt like an idle boss rush!

And the art is really cute (except for that last boss, who's really worrying^^).

In short, bravo!

Submitted

Reject humanity, become beyblade. Cute artstyle, cute music, got to live my beyblade fantasy. Great entry. Slash felt a little slow, and it's probably not a good thing to just be completely okay to idle as a beyblade even if it was extremely hard not to giggle at the boss dying while I bounce all over the place not strategizing at all.

Submitted(+1)

Great music and spritework! There definitely needs to be some tuning on the spin attack, the first two bosses I just pressed spin once and watched like an old DVD display lol. The gnome needed some thought though (very Gravity Falls of you!).

Submitted(+1)

I played without abusing the infinite spin. The game is fun! Not sure if that was the original idea, but maybe making the spin extend its duration only when hitting something boss-related could be a good tweak. Also, it would be nice if the "aim" got canceled when releasing the right button, so it only aimed while holding it. The game's art is beautiful, good job

Submitted(+1)

Very cute game!  I really enjoyed the art.  I think this game would have definitely benefited from some extra sfx, vfx, hit stops, slight screen shake, etc.  With all that, I think this game would be pretty good!

Submitted(+1)

I did not succeed to steer when in tornado form. Otherwise it was fun to play, and I liked the visuals !

Submitted(+1)

Great  game, the art is by far the best part. Cute style

Submitted(+1)

Beautiful art! Liked the music. Maybe sound effects could help to be more engaging. 

I was a little confused about the invincible tornado attack. Since its duration replenishes quickly, the game turned to be automatic, specially in the first 2 round haha. 

Great game overall! 

Submitted(+1)

Love the take on the theme! It's very satisfying to pull off multiple hits on the boss when you align yourself just right. It would also be interesting to see different obstacles that produced different effects onto the player when they make contact. (ex. bounce physics, changes in velocity, etc.) My only critiques would be to adjust the range of the slashing ability and potentially update the sprite to better visually convey this new range to the player. I found myself hardly using it with how difficult it was to judge were my hits were landing and the small payoff it had when doing so.

Submitted(+1)

Really pretty. I love the artwork. great music.

Movement felt inconsistent to me. sometimes I would move in a direction and it would snap to it, while other times it would take a second to start going in the desired direction.

The left click feels too precise for how little reward you are given, but the spin move is pretty awesome. I really enjoyed hitting the bosses multiple times with one spin.

Developer(+1)

Movement was a big deal for this game and we really do appreciate the feedback with it. Glad you enjoyed the artwork/music, def will pass that along. Thanks for playing!

Submitted(+1)

very nice art! I think other comments have commented on this but I beat the entire game by just using the tornado thing, like I just let the character spin around and hit the bosses. It would be very cool to play this game with the tornado balanced, since I did enjoy the art very much. 

Developer

Thanks for the feedback and kind words about the art! Sadly we didn't notice a bug with the stamina being consumed too slowly, leading to the infinite tornado spin. Once we can update it should be closer to what we envisioned. Thanks for playing!!

Submitted(+1)

I loved your game! The tornado idea is very good! I think what I can say is maybe balance the tornado's usage time because in the second boss I was able to kill him without literally doing anything, I just turned into a tornado and the game played by itself, even though I ended up liking it, maybe it would be solved if the tornado's energy decreased faster over time, making it inevitable that it would run out at some point! Congratulations on your game!

Developer

Hey appreciate the praise, it means a lot!! And you're absolutely right, the tornado energy use is bugged and is decreasing much slower than intended. It's definitely supposed to empty out haha! Thanks for playing!

Viewing comments 28 to 9 of 28 · Next page · Last page