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BATTERY ACID: ZEITGEIST's itch.io pageGame's Take on the Theme
One of the main mechanics is parrying bullets which causes the player to SPEEEEN, there's also a roulette after each boss battle that SPEEEENs what upgrade you get next
Did your team make the majority of the art and music during the jam?
yes
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Comments
this was so addictive, I have a lot of fun! everything felt so responsive and reactive, really liked the artstyle, the music and the gameplay, an awesome submission!
I LOVE THE JUICE! this is so overstimulating and i LOVE IT amazing game
I like the monochrome graphics you have here, its all so well made, the character design is awesome and the ships look cool, also the movement they have as well as their respective skills is quite handy and makes it enjoyable, I rate graphics, control, fun and mechanics on top, really all well made, also, if you have some time, please, rate my game too, thanks!!!
I had a lot of fun playing your game. Great job. The art is amazing as well. I really liked the art style.
Nice game
I love the parry mechanic
Wow, what a snappy and fun game with so much personality! Congratulations!
Sfx and music are satisfying, art is well done!
Generally feels really fun to play & controls well
Overall, a very solid & fun game!
snappy controls, good sounds and feedback! Very fun game I just wish the bosses were more complex.
AWOOGA
Pretty simple bosses, not very chaotic or demanding, so as a shoot'em up doesn't do much for me. I liked your roulette, upgrading both me and the bosses on the same roll is a great idea. But the upgrades weren't very exciting to get too, as there's no flair to the options being just small increase to one of three parameters. Would like to see more of your creativity shine through boss designs and upgrade gimmicks.
Awesome shmup! Really fun! Great controls, good use of the spin theme, felt really good to parry. This game is very polished, outstanding work!!
This game was really sick! The game was super polished and the pacing was just good enough to play through without too much trouble. Excellent work!
This game feels fantastic to play, with stunning visuals and perfectly fitting sound effects. The character designs are also really cool!
One small bug I noticed: you can damage bosses before they fully spawn (I totally didn’t exploit that to be able to see all bosses)
This game is soooo polished that it is hard to believe it was made in one month. Three characters to play, a lot of bosses, in an endless run, all of that being super fun to play! Props to the gun sound, which is oddly very satisfying to hear! Well done!
Game is fun to play.
The parry mechanic is really awesome! Great game
This game is pretty good I love it!
This game is really juicy. The parry mechanic feels amazing but the movment is super slippery and feels way too loose so i just did not move at all and just parried attacks, besides the movment feeling so slippery, everything else feels great!
The boss designs are nice and the music is quite adrenaline rushing!
I just love how much you are able to convey with very minimal style. I think you possess a real light touch on the effects that result in super satisfying responsiveness and feeling of power. The music is a banger too. I'd like to see more varieties of bosses and more dynamic movement from them. Excellent stuff!
I dream of having this much juice and responsiveness in my own games, very good job