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Toy Drill's itch.io pageGame's Take on the Theme
Spin helixes, drills and screws to advance and defeat bosses
Did your team make the majority of the art and music during the jam?
Yes, we made every asset of the game.
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Comments
Colorful and nice visuals really, I like this a lot, the mechanics match the expected ones and makes the whole game experience really nice!!
Rated! ;) Very nice and lovely visuals, cool art!
Thank you if you rate my game as well.
All the best, keep it up!
It looks like mobile game.
I love the graphics and the concept of the game. The animations are great, and the bosses are entertaining :D
Nice visuals, the concept and overall aesthetic are strong and the ideas are well thought out and fit well by the theme. The main takeback here is that the animations of the player, while great-looking, do not gel well with the design of the boss and feel too sluggish overall.
I really think the concept has a lot of potential and with some minor tweaks in timings, the fight against the first boss would be a great proof of concept.
Thank you for the feedback! Definitely the animations and timings have a strong impact on the feel, they're something to polish.
hey this a nice game and fit the theme good for you good luck i will rate you try my game and rate me
Thank you! I'll check it out
Lovely concept and killer character designs! I ran into the same issues as mikolak64 but I feel like the issue with the spikes that sprout from the bottom of the boss could be remedied with a crouch mechanic to dodge them instead of trying to find a slim window between the hand spikes and the bottom spikes. Maybe a double-tap down to quickly dislodge from the screw and crouch when holding down?
The idea of disloging the screw sounds interesting. The spike attack is definitely something to polish, so it could be a good mechanic. Thank you for the feedback!
Really nice implementation of the drill mechanic, i havent seen one like this in this jam yet, congrats!
Thank you so much!
Love the animations and vibe of the game! The drill mechanic is also really cool and unique. The only criticism I have is that dodging the spikes at the bottom is really hard to do with the time that you get. I think having the spikes come down a little slower would help. But the design of the game is really well done.
Thank you!! Yes, the difficulty of the game was one of the last challenges we had. At first it was so unfairt, then too easy. I guess we should apply another iteration to the animations and timings.
I really want to love this game, the art is spectacular and the feel of play is solid. I stuck with it for like 5 tries before I had to give up for two main reasons.
1. At the beginning of the first fight you have to get underneath the boss to screw in a blue bolt. However, when you are under the boss he will hit you with spike attacks that are basically completely undodgeable. There are spikes to the left and right so you can't get out of the way, the only way I could see that it was possible to avoid the attack was to fully jump out and fly away, which isn't super fun to do since you lose the chance to continue screwing in the bolt.
2. When you die you start over at the beginning of the tutorial instead of right in front of the boss. That extra wait time can really kill motivation to play, as it did for me.
I really think this game could be awesome with just a little bit more balancing and some quality of life improvements though! The bones are there, it just needs polish.
Thank you for the feedback! Both points are definitely something to polish in order to have a more dynamic and fun experience.
Man nice idea your game is incredible
Thank you so much!