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Galactic2000's itch.io pageGame's Take on the Theme
Ship spins when dashes and rotate around bosses
Did your team make the majority of the art and music during the jam?
Yes
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Game's Take on the Theme
Ship spins when dashes and rotate around bosses
Did your team make the majority of the art and music during the jam?
Yes
Log in with itch.io to leave a comment.
Comments
Hey There! :)
I wanted to take a closer look at every game, but unfortunately, time is running out - there's only O N E hour left. So I'll mainly be rating based on graphics and concept, based on what I see on the profile page - and what I see looks awesome! Hopefully, these "few" stars will help in some way, and it gives me a good feeling to be able to rate every game!
Wishing you all the best! ;)
I really like the space theme and the way you performed here is awesome, even with cockpit view, thats the kind of game i would pay real money for, I hope you continue on this project and put on sale when its complete, really well made, I have no complains, the atmosphere is awesome and mechanics are great really, i will be playing this over and over until you release full version. I rate graphics, control, fun, music and everything the most, all well made, also, if you have some time, please, rate my game too, thanks!!!!
Hi! I really appreciate your feedback! This kind of comment gives me the strength to keep going and develop the full game, which of course we are going to do. Ty!!
Love the visuals of the game and music is super cool, the bosses are very cool but their attacks at times hit me when it shouldn't have. Controls behave nicely, sometimes a bit clunky but they are good. I don't like that the only way to know UI and your cooldowns is to press the aim button. The first time I played I didn't know I was dealing damage to the boss at all, and why it suddenly couldn't fire, I thought it was a bug. Then second run, when I finally learned that aim is actually first person mode and saw that all the HUD is there and the reason I couldn't fire is because there was a cooldown it all made sense. I love how well integrated it is in the ship monitors, but I'd also like some HUD when I am not in first person, because I am blind unless I go to first person. You could also have the game only be first person and that would be great, it's pretty neat what you did for the ship cockpit.
I see potential on this game, it just lacks feedback on me dealing damage to the boss and my own cooldowns.
Thanks!! I appreciate your feedback, it will be taken into account!
Really fun game! I loved the visuals you have going on. Those bosses also feel really fun to fight as well!
(PS: If you're willing to I'd love it if you could rate and give me some feedback on my game! I'd really love to see where I can improve for the future!)
I'm glad you liked it! Thank you for your comment. I will rate your game, np
I love seeing more jam submissions made with Unreal! This game is really cool I love the boss designs!
However I feel like some attacks are really tough to dodge, and I would have loved to have at least a health bar or some type of UI when you're not in the first person view. I really dig the diegetic UI in the pilot's seat, but I think some type of small indicator outside the ship would be good. I had a hard time telling when the lasers would come back, maybe the ship glows for a second when you can fire again?
Awesome job!
Thanks Matt! I like seeing projects done in Unreal too. I worked hard to optimize it so it could run on everyone's computers. I think that's my biggest takeaway from this jam.
I'd give the UI and aiming system design a second look, I know it needs a proper balance.
Nice game! The controls are good, but sometimes moving and shooting make it difficult to aim! 🖤🌻 GG
Thank you! I'll take that on consideration
Awesome game! I love that it's in 3D but doesn’t cause dizziness. The design is great, and the music fits well. Bosses weren’t too tough, but dodging the second one’s attacks was tricky. The visuals are stunning, and the intro cutscenes build great anticipation. The only thing that felt off was how small projectiles were deadlier than a giant monster’s punches. Also, judging distances was tough, especially during the interception stage.
Thanks!! I'll make note of the distance and damage, because other people felt the same way about this.
I'm blown away! Going inside the ship while aiming is very cool! I really love No man's sky and this one reminds me of it. The boss designs and the overall quality is very good!
Thank you very much! I'm glad you liked it
Amazing visuals and effects! I love these little intro cutscenes, they certainly help to build up anticipation and to show off these awesome environments.
Gameplay-wise it felt a bit strange that a giant monster can barely hurt you hitting your ship with 1000-ton fists, but some flying projections can destroy you in a minute. Distance is very hard to read, which makes it challenging to evade any attack (especially on the interception stage, especially with diamond-shaped things that damage regardless of where I am).
I would also like to see the UI in 3rd person mode (it was hard to keep track of cooldowns). Having one mode for evading and another mode for shooting in such a dynamic game is a very bold decision ¦3
Thanks for your comment! I'll take note of these things
Very cool visuals and the transition to first person is great! I feel like the first boss moves to quick for how big he is though, made it kind of hard to aim and made him feel much smaller then he looked!
Thanks! I'll take note of the movement. I actually thought about slowing down his movement based on his size, but I completely forgot about that at the end haha
This game inspires me to make 3d game next.
Please come rate my game whenever you have time.
Thank you for your comment! I actually did rated your game yesterday. It is very funny. God job! Why do you think this game inspires you to make 3d games, as you said?
Thanks a lot
This game inspires me to make 3d game next.
Please come rate my game whenever you have time.
I really liked the Boss design, also i really enjoyed the FPS mode felt engaing 🔥🔥🎯
Wow, it's so cool and stylish, and it gives me some japan Ultraman vibe too! I liked the boss designs, controls and shooting feels nice too! I think it will be useful to display a crosshair, and the HUD should always be displayed too! Nice works!
Love the Visuals!!
Thank you!!
your game is SO FUN, and the boss designs are INSANEEE, the game mechanics are really cool too, good job there, but do i have inf ammo or is there smth makes me see my ammo? bc i didnt see anything and sometimes when i click it doesnt shoot so idk if there is a UI that i didnt realize, good job anyway the game is AMAZING
I'm really glad you like it! Thank you for your comment. In the cockpit, where the color buttons are, when you shoot you can see red bar increasing. It is an overheating system, so if its full you won't be able to shoot anymore till its empty. Maybe I can clarify this somehow
Damn, that's good!
Thank you!!
Really liked the overall design, very cohesize. Cockpit view was a cool choice for getting status feedback. Well done had fun!
Cool design! I struggled a bit with the second boss, because the dash often didnt work that well, despite timing it correctly. I don't know if it was just because of the small size of the arena or if I misunderstood how it works. Otherwise fun entry :)
Thank you! I'll take a second look on that boss, maybe the arena could be bigger so you can dash more often
It's a fast paced interstellar disco. It took a playthrough or two to get the controls down but once I did it was a lot of fun to play. The lack of UI if youre not looking through the cockpit is an intersting touch and I enjoy the practicality of it
Thank you for your comment/review! I really like it