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Mar 5, 2020 - C#
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rendering-pipeline
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Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
c-sharp learning opengl prototype csharp shaders graphics sdl2 graphics-programming rendering-engine clustering-algorithm rendering-pipeline 3d-graphics physically-based-rendering forward-plus-shading compute-shaders triangles deferred-shading image-based-lighting
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May 29, 2022 - C#
Various Static/Realtime Cubemap Rendering Implementations in Unity.
unity shaders rendering computer-graphics shader unity-editor unity3d unity-scripts graphics-programming cubemap rendering-3d-graphics rendering-optimizations rendering-pipeline graphics-rendering shaderlab tetrahedral tetrahedron shader-programming
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Apr 7, 2025 - C#
Create a custom Scriptable RenderPipeline from zero in Unity
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Aug 24, 2020 - C#
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