@@ -105,3 +105,34 @@ If you are curious to see how a function performs, you can opt to use
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` example(function_name, package = "ecdm") ` . Be aware that some examples
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may take considerably longer than the rest to run.
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+ ## Notation
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+
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+ For consistency, we aim to use the following notation.
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+
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+ Denoting individuals:
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+
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+ - $N$ is the total number of individuals taking the assessment.
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+ - $i$ is the current individual.
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+
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+ Denoting items:
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+
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+ - $J$ is the total number of items on the assessment.
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+ - $j$ is the current item
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+ - $Y_ {ij}$ is the observed binary response for individual $i$ ($1\leq i \leq N$) to item $j$ ($1\leq j\leq J$).
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+ - $s_j$ is the probability of slipping on item $j$.
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+ - $g_j$ is the probability of guessing on item $j$.
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+
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+ Denoting attributes:
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+
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+ - $K$ is the total number of attributes for the assessment item.
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+ - $k$ is the current attribute.
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+ - $\boldsymbol\alpha_i=\left(\alpha_ {i1},\dots,\alpha_ {iK}\right)^\prime$
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+ where $\boldsymbol\alpha_i\in \left\{ 0,1\right\} ^K$ and $\alpha_ {ik}$ is
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+ the latent binary attribute for individual $i$ on attribute $k$ ($1\leq k\leq K$).
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+
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+ Denoting the skill/attribute "Q" matrix:
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+
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+ - $\boldsymbol q_ {j}=\left(q_ {j1},\dots,q_ {jK}\right)^\prime$ be the
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+ $j$th row of $\boldsymbol Q$ such that $q_ {jk}=1$ if
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+ attribute $k$ is required for item $j$ and zero otherwise.
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+
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