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Add notation overview
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01-intro.Rmd

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@@ -105,3 +105,34 @@ If you are curious to see how a function performs, you can opt to use
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`example(function_name, package = "ecdm")`. Be aware that some examples
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may take considerably longer than the rest to run.
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## Notation
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For consistency, we aim to use the following notation.
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Denoting individuals:
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- $N$ is the total number of individuals taking the assessment.
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- $i$ is the current individual.
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Denoting items:
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- $J$ is the total number of items on the assessment.
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- $j$ is the current item
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- $Y_{ij}$ is the observed binary response for individual $i$ ($1\leq i \leq N$) to item $j$ ($1\leq j\leq J$).
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- $s_j$ is the probability of slipping on item $j$.
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- $g_j$ is the probability of guessing on item $j$.
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Denoting attributes:
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- $K$ is the total number of attributes for the assessment item.
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- $k$ is the current attribute.
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- $\boldsymbol\alpha_i=\left(\alpha_{i1},\dots,\alpha_{iK}\right)^\prime$
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where $\boldsymbol\alpha_i\in \left\{0,1\right\}^K$ and $\alpha_{ik}$ is
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the latent binary attribute for individual $i$ on attribute $k$ ($1\leq k\leq K$).
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Denoting the skill/attribute "Q" matrix:
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- $\boldsymbol q_{j}=\left(q_{j1},\dots,q_{jK}\right)^\prime$ be the
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$j$th row of $\boldsymbol Q$ such that $q_{jk}=1$ if
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attribute $k$ is required for item $j$ and zero otherwise.
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