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Copy pathdesign-circular-queue.rs
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design-circular-queue.rs
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#![allow(dead_code, unused, unused_variables)]
fn main() {}
/**
* Your MyCircularQueue object will be instantiated and called as such:
* let obj = MyCircularQueue::new(k);
* let ret_1: bool = obj.en_queue(value);
* let ret_2: bool = obj.de_queue();
* let ret_3: i32 = obj.front();
* let ret_4: i32 = obj.rear();
* let ret_5: bool = obj.is_empty();
* let ret_6: bool = obj.is_full();
*/
struct MyCircularQueue {
cap: usize,
start: usize,
end: usize,
len: usize,
data: Vec<i32>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl MyCircularQueue {
fn new(k: i32) -> Self {
Self {
cap: k as usize,
len: 0,
start: 0,
end: 0,
data: vec![0; k as usize],
}
}
fn en_queue(&mut self, value: i32) -> bool {
if self.is_full() {
return false;
}
self.len += 1;
self.data[self.start] = value;
if self.start == self.cap - 1 {
self.start = 0;
} else {
self.start += 1;
}
true
}
fn de_queue(&mut self) -> bool {
if self.is_empty() {
return false;
}
self.len -= 1;
self.data[self.end] = 0;
if self.end == self.cap - 1 {
self.end = 0;
} else {
self.end += 1;
}
true
}
fn front(&self) -> i32 {
if self.is_empty() {
return -1;
}
self.data[self.end]
}
fn rear(&self) -> i32 {
if self.is_empty() {
return -1;
}
self.data[if self.start == 0 {
self.cap - 1
} else {
self.start - 1
}]
}
fn is_empty(&self) -> bool {
self.len == 0
}
fn is_full(&self) -> bool {
self.len == self.cap
}
}