Design a data structure that follows the constraints of a Least Recently Used (LRU) cache.
Implement the
LRUCache
class:
LRUCache(int capacity)
Initialize the LRU cache with positive sizecapacity
.int get(int key)
Return the value of thekey
if the key exists, otherwise return-1
.void put(int key, int value)
Update the value of thekey
if thekey
exists. Otherwise, add thekey-value
pair to the cache. If the number of keys exceeds thecapacity
from this operation, evict the least recently used key.Follow up: Could you do
get
andput
inO(1)
time complexity?Example 1:
Input ["LRUCache", "put", "put", "get", "put", "get", "put", "get", "get", "get"] [[2], [1, 1], [2, 2], [1], [3, 3], [2], [4, 4], [1], [3], [4]] Output [null, null, null, 1, null, -1, null, -1, 3, 4] Explanation LRUCache lRUCache = new LRUCache(2); lRUCache.put(1, 1); // cache is {1=1} lRUCache.put(2, 2); // cache is {1=1, 2=2} lRUCache.get(1); // return 1 lRUCache.put(3, 3); // LRU key was 2, evicts key 2, cache is {1=1, 3=3} lRUCache.get(2); // returns -1 (not found) lRUCache.put(4, 4); // LRU key was 1, evicts key 1, cache is {4=4, 3=3} lRUCache.get(1); // return -1 (not found) lRUCache.get(3); // return 3 lRUCache.get(4); // return 4
Constraints:
1 <= capacity <= 3000
0 <= key <= 3000
0 <= value <= 104
- At most
3 * 104
calls will be made toget
andput
.
// 24/04/2020
class LRUCache {
int _capacity;
unordered_map <int, pair<int, list<int>::iterator>> _cache;
list<int> _lru;
public:
LRUCache(int capacity): _capacity(capacity) {}
int get(int key) {
auto it = _cache.find(key);
if (it == _cache.end())
return -1;
_lru.splice(_lru.end(), _lru, it->second.second);
return it->second.first;
}
void put(int key, int value) {
auto it = _cache.find(key);
if (it == _cache.end()){
if (_cache.size()==_capacity){
_cache.erase(_lru.front());
_lru.splice(_lru.end(), _lru, _lru.begin());
_lru.back()=key;
}
else{
_lru.push_back(key);
}
_cache.insert(make_pair(key, make_pair(value, prev(_lru.end()))));
}else{
it->second.first = value;
_lru.splice(_lru.end(), _lru, it->second.second);
}
}
};