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controlPanel.h
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#ifndef controlPanel_h
#define controlPanel_h
#include "floraOS.h"
#include "label.h"
#include "panel.h"
#include "tools.h"
#include <colorRect.h>
#include <blinker.h>
#include <bmpPipe.h>
#include <fontLabel.h>
#include <liveText.h>
// *****************************************************
// editName
// *****************************************************
class editName : public monoNameText {
public:
editName(int x,int y,int width,int height,keyboard* inKeyboard);
virtual ~editName(void);
virtual void endEditing(void);
virtual void doAction(event* inEvent,point* locaPt);
virtual void idle(void);
keyboard* mKeyboard;
};
// *****************************************************
// editLimit
// *****************************************************
class editLimit : public moistureLimitText {
public:
editLimit(int x,int y,int width,int height,keyboard* inKeyboard);
virtual ~editLimit(void);
virtual void endEditing(void);
virtual void doAction(event* inEvent,point* locaPt);
virtual void idle(void);
keyboard* mKeyboard;
};
// *****************************************************
// editWTime
// *****************************************************
class editWTime : public waterTimeText {
public:
editWTime(int x,int y,int width,int height,keyboard* inKeyboard);
virtual ~editWTime(void);
virtual void endEditing(void);
virtual void doAction(event* inEvent,point* locaPt);
virtual void idle(void);
keyboard* mKeyboard;
};
// *****************************************************
// editSTime
// *****************************************************
class editSTime : public soakTimeText {
public:
editSTime(int x,int y,int width,int height,keyboard* inKeyboard);
virtual ~editSTime(void);
virtual void endEditing(void);
virtual void doAction(event* inEvent,point* locaPt);
virtual void idle(void);
keyboard* mKeyboard;
};
// *****************************************************
// controlPanel
// *****************************************************
class controlPanel : public panel {
public:
controlPanel(void);
virtual ~controlPanel(void);
virtual void setup(void);
void doComSetDryLimit(float limit);
void doComSetWTime(float wTime);
void doComSetSTime(float sTime);
void msg(char* text);
virtual void drawSelf(void);
ourKeyboard* mKeyboard;
liveText* mMessage;
};
#endif