Mirroring and surface extraction #38
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Hi, @eflehder1 ! To answer your first question on how you can essentially apply a transformation to an existing voxel geometry - I would suggest the following steps:
I uploaded Examples/Ex_MeshTrafoShowCase.cs to the ShapeKernel library which gives you a minimum example of how to do it. There is one transformation for mirroring and one for rotating. You can use the same workflow to come up with more elaborate transformations. ![]() ![]() Use this function to apply your transformation to each vertex of the input mesh: And here is an example of how the transformation function can look like. It needs to following the format ![]() |
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Hi Josefine,
What is the best way to mirror a set of voxel geometries about a defined plane? This is the assembly for reference:

Moreover, I want to create some attachment hooks that blend into the curved surfaces of these wedges, my approach would be to first extract the surface of the wedge, create a lattice pipe with the shapekernel, make the local frame perpendicular to the surface and then find a way to blend the lattice pipe into the wedge surface, is there a way to achive this or would you recommend a different workflow?

Many thanks,
Eric
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