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Point Size broken with Point Shader on "Mesh" Pointcloud #35

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gameanimation3d opened this issue Oct 10, 2019 · 4 comments
Open

Point Size broken with Point Shader on "Mesh" Pointcloud #35

gameanimation3d opened this issue Oct 10, 2019 · 4 comments
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@gameanimation3d
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In the Point Shader with a "Mesh" Pointcloud the Attribute Point Size doesn't get used.
The Pointcloud stays always the same.

Warning appears underneath:
"Only some plattform support these point size properties".

Unity Version: 2019.2.8f1 (Built-in Renderer)
Pcx Version: Release Version v1.2

@keijiro keijiro self-assigned this Oct 10, 2019
@keijiro
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keijiro commented Oct 10, 2019

Which platform are you using? Windows, macOS, Linux or some other mobile platforms?

@gameanimation3d
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As OS Windows 10 64bit - Build Settings are for Windows

@mellinger
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This appears to happen with the DirectX APIs, switching to Vulkan fixes the problem for me (but is unfortunately not a long-term solve).

@kwea123
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kwea123 commented May 5, 2020

Go to project settings and set the default graphics to openglcore makes it work.
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