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Mods that prevent MoreCulling from working #6
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so basicaly i should remove this mod if i have sodium? |
It shouldn't do anything if you have sodium, so yes. I'm currently fixing that |
Is this different from Sodium builtin culling also from below mod ? |
Blockstate culling, not at all related to entity culling or sodium culling |
How about Cull Leaves? |
No, only blocks that have non-full block hitboxes are currently affected. No mod exists that does this like mine currently |
Running with Continuity fine here 😁 |
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Does it pass the chorus plant test? |
@Scarlaid I meant this bug https://bugs.mojang.com/browse/MC-249693 that I linked in the issue. I need to know if continuity just overrides it or not if the chorus internals are culled then it works. |
It works with Sodium for me, which idk why, but it doesn't work with CullLessLeaves mod. But hey, at least it still works with Cull Leaves. |
Also, still works with continuity for me. |
Sodium has a BlockOcclusionCache (see CullLessLeaves for integration) |
@isXander It's already patched, just not in a release |
@FxMorin Version 0.2.0 on 1.19 properly culls all affected blocks when used with Continuity. I used spectator mode to confirm. |
cool thanks |
FREX seems to work: |
@RaptaG I need you to actually go into the chorus fruit. That image tells me nothing, also what's that crashlog? |
Ok, I'll do that. The crashlog is for you if you wanted to check anything there. |
Chorus plant culling works for me with Iris and Indium. |
Does LBG still causes problems? |
The description is outdated.. |
Due to the mod no longer being Alpha. I have moved it into its own discussion. |
This issue will be used as a list of mods that currently don't support MoreCulling so that I can go through the mods and fix the issues.
This has now moved over to Compatibility Testing
Supported Rendering Engines
Currently Unsupported Mods
Currently Unsupported Rendering Engines
Rendering Engines that need testing
Mods that need testing
I will put putting all this info into a wiki page before the official release of the mod. Once this is no longer an Alpha build
If you want to test if the mod is working, an easy way to do this is by using a chorus plant, and testing this bug
There might be an automated system in the future, although don't get your hopes up
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