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Merge pull request #12 from dmadison/pre-release
Pre-Release
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README.md

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After installing a compatible boards package, you must then [download and install the library](https://www.arduino.cc/en/guide/libraries). Once the XInput library is installed, open up the Arduino IDE and load an example sketch, located in `File -> Examples -> XInput` (I suggest trying the 'Blink' sketch first). Double-check that you have the correct XInput board selected in the 'Tools' menu, then upload the sketch to your microcontroller.
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On Windows, you can test that the sketch is working properly by opening up the joystick control panel ([joy.cpl](https://support.microsoft.com/en-us/help/831361/how-to-troubleshoot-game-controllers-in-microsoft-games)) or by using [GamepadViewer.com](https://gamepadviewer.com/?p=1). If you uploaded the XInput 'Blink' example, the #1 button ('A') should be slowly turning on and off.
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On Windows, you can test that the sketch is working properly by opening up the joystick control panel ([joy.cpl](https://support.microsoft.com/en-us/help/831361/how-to-troubleshoot-game-controllers-in-microsoft-games)) or by using [GamepadViewer.com](https://gamepadviewer.com). If you uploaded the XInput 'Blink' example, the #1 button ('A') should be slowly turning on and off.
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## Control Surfaces
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src/XInput.cpp

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#ifdef USB_XINPUT
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#warning "Unknown board. XInput may not work properly."
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#else
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#error "This board does not support XInput!"
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#error "This board does not support XInput! You must use a USB capable board with the corresponding XInput boards package. See the list of supported boards in the 'extras' folder for more information"
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#endif
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#endif /* if supported board */
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