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abstract_factory.cpp
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/*!
* \brief. Abstract Factory method. Use multiple factories for
* multiple products
*
* \pattern. Factory method:
* Define an interface for creating an object,
* but let subclasses decide which class to
* instantiate.Factory Method lets a class defer
* instantiation to subclasses.
*
* AbstractProduct1 < = > AbstractProduct2
* | | | |
* ProductA1 ProductB1 ProductA2 ProductB2
*
* AbstractFactory
* | |
* FactoryA FactoryB
* (for ProductA1 and A2) (for ProductB1 and B2)
*
****************************************************************
*
* MaleAnimal < = > FemaleAnimal
* | | | |
* MaleLion MaleTiger FemaleLion FemaleTiger
*
* AnimalFactory
* | |
* LionFactory TigerFactory
* (for MaleLion and FemaleLion) (for MaleTiger and FemaleTiger)
*/
#include <iostream>
#include <memory>
// AbstractProduct1
class MaleAnimal {
public:
virtual void GetSpecies() {
printf("MaleAnimal.\n");
}
static MaleAnimal *Create() {
MaleAnimal *t = new MaleAnimal();
return t;
}
};
// ProductA1
class MaleLion : public MaleAnimal {
public:
MaleLion() :age(0) {}
void GetSpecies() {
printf("MaleLion. age: %d\n", age++);
}
static MaleAnimal *Create() {
MaleAnimal *t = new MaleLion();
return t;
}
private:
int age;
};
// ProductB1
class MaleTiger : public MaleAnimal {
public:
void GetSpecies() {
printf("MaleTiger.\n");
}
static MaleAnimal *Create() {
MaleAnimal *t = new MaleTiger();
return t;
}
};
//////////////////////////////////////////////////////////////
// AbstractProduct2
class FemaleAnimal {
public:
virtual void GetSpecies() {
printf("FemaleAnimal.\n");
}
static FemaleAnimal *Create() {
FemaleAnimal *t = new FemaleAnimal();
return t;
}
};
// ProductA2
class FemaleLion : public FemaleAnimal {
public:
FemaleLion() :age(0) {}
void GetSpecies() {
printf("FemaleLion. age: %d\n", age++);
}
static FemaleAnimal *Create() {
FemaleAnimal *t = new FemaleLion();
return t;
}
private:
int age;
};
// ProductB2
class FemaleTiger : public FemaleAnimal {
public:
void GetSpecies() {
printf("FemaleTiger.\n");
}
static FemaleAnimal *Create() {
FemaleAnimal *t = new FemaleTiger();
return t;
}
};
//////////////////////////////////////////////////////////////
// AbstractFactory
class AnimalFactory {
public:
virtual MaleAnimal *CreateMaleAnimal() {
return MaleAnimal::Create();
}
virtual FemaleAnimal *CreateFemaleAnimal() {
return FemaleAnimal::Create();
}
};
// Factory
class LionFactory : public AnimalFactory {
public:
MaleAnimal *CreateMaleAnimal() {
return MaleLion::Create();
}
FemaleAnimal *CreateFemaleAnimal() {
return FemaleLion::Create();
}
};
class TigerFactory : public AnimalFactory {
public:
MaleAnimal *CreateMaleAnimal() {
return MaleTiger::Create();
}
FemaleAnimal *CreateFemaleAnimal() {
return FemaleTiger::Create();
}
};
int main() {
AnimalFactory *factory = NULL;
MaleAnimal *male_animal = NULL;
FemaleAnimal *female_animal = NULL;
factory = new LionFactory();
male_animal = factory->CreateMaleAnimal();
female_animal = factory->CreateFemaleAnimal();
male_animal->GetSpecies();
female_animal->GetSpecies();
delete male_animal;
delete female_animal;
delete factory;
factory = new TigerFactory();
male_animal = factory->CreateMaleAnimal();
female_animal = factory->CreateFemaleAnimal();
male_animal->GetSpecies();
female_animal->GetSpecies();
delete male_animal;
delete female_animal;
delete factory;
return 0;
}