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state.cpp
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/*!
* \brief State. Allow an object to alter its behavior
* when its internal state changes.The object will
* appear to change its class.
*
* Context <===> TCPState
* | | |
* TCPContext TCPListen TCPAccepted
* TCPConnected TCPClose
*/
#include <iostream>
#include <string>
// Context.
// Define the interface required by the client,
// and be responsible for switching state.
class Context {
public:
virtual void Initialize(int state_num) = 0;
virtual void SetState(int state_num) = 0;
virtual void Request() = 0;
};
// State.
class TCPState {
public:
virtual void Handle(Context*) = 0;
};
// ConcreteState.
class TCPClose : public TCPState {
public:
void Handle(Context *context) {
std::cout << "TCP STAT Close.\n";
context->SetState(0);
}
};
// ConcreteState.
class TCPListen :public TCPState {
public:
void Handle(Context *context) {
std::cout << "TCP STAT Listening.\n";
context->SetState(1);
}
};
// ConcreteState.
class TCPAccepted :public TCPState {
public:
void Handle(Context *context) {
std::cout << "TCP STAT Accepted.\n";
context->SetState(2);
}
};
// ConcreteState.
class TCPConnected : public TCPState {
public:
void Handle(Context *context) {
std::cout << "TCP STAT Connected.\n";
context->SetState(3);
}
};
// ConcreteContext.
class TCPContext : public Context {
public:
TCPContext() {
state_ = NULL;
state_accepted_ = NULL;
state_connected_ = NULL;
state_close_ = NULL;
state_listen_ = NULL;
}
~TCPContext() {
if (state_accepted_ != NULL) {
delete state_accepted_;
state_accepted_ = NULL;
}
if (state_connected_ != NULL) {
delete state_connected_;
state_connected_ = NULL;
}
if (state_close_ != NULL) {
delete state_close_;
state_close_ = NULL;
}
if (state_listen_ != NULL) {
delete state_listen_;
state_listen_ = NULL;
}
}
void Initialize(int state_num) {
SetState(state_num);
}
void SetState(int state_num) {
switch (state_num) {
case 1:
if(state_accepted_ == NULL)
state_accepted_ = new TCPAccepted();
this->state_ = state_accepted_;
break;
case 2:
if(state_connected_ == NULL)
state_connected_ = new TCPConnected();
this->state_ = state_connected_;
break;
case 3:
if (state_close_ == NULL)
state_close_ = new TCPClose();
this->state_ = state_close_;
break;
default: // 0 or default
if (state_listen_ == NULL)
state_listen_ = new TCPListen();
this->state_ = state_listen_;
break;
}
}
void Request() {
state_->Handle(this);
}
private:
TCPState* state_;
TCPState* state_accepted_;
TCPState* state_connected_;
TCPState* state_close_;
TCPState* state_listen_;
};
int main() {
Context* context = new TCPContext();
context->Initialize(0);
// The internal state will be changed by the request.
context->Request();
context->Request();
context->Request();
context->Request();
std::cout << " ** " << std::endl;
context->Request();
context->Request();
context->Request();
context->Request();
delete context;
}