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Makefile
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BEEBASM?=beebasm
PYTHON?=python
# You can set the variant that gets built by adding 'variant=<rel>' to
# the make command, where <rel> is one of:
#
# ib-disc
# sth
#
# So, for example:
#
# make encrypt verify variant=ib-disc
#
# will build the variant from the game disc on Ian Bell's site. If you omit
# the variant parameter, it will build the Stairway to Hell variant.
ifeq ($(variant), ib-disc)
variant-disc=1
folder-disc=/ib-disc
suffix-disc=-ib-disc
else
variant-disc=2
folder-disc=/sth
suffix-disc=-sth
endif
.PHONY:build
build:
echo _VERSION=2 > 1-source-files/main-sources/elite-build-options.asm
echo _VARIANT=$(variant-disc) >> 1-source-files/main-sources/elite-build-options.asm
echo _REMOVE_CHECKSUMS=TRUE >> 1-source-files/main-sources/elite-build-options.asm
echo _MATCH_ORIGINAL_BINARIES=FALSE >> 1-source-files/main-sources/elite-build-options.asm
$(BEEBASM) -i 1-source-files/main-sources/elite-text-tokens.asm -v > 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-missile.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-loader1.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-loader2.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-loader3.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-source-flight.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-source-docked.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-a.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-b.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-c.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-d.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-e.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-f.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-g.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-h.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-i.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-j.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-k.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-l.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-m.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-n.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-o.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-p.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-readme.asm -v >> 3-assembled-output/compile.txt
$(PYTHON) 2-build-files/elite-checksum.py -u
$(BEEBASM) -i 1-source-files/main-sources/elite-disc.asm -do 5-compiled-game-discs/elite-disc$(suffix-disc).ssd -boot ELITE2 -title "E L I T E"
.PHONY:encrypt
encrypt:
echo _VERSION=2 > 1-source-files/main-sources/elite-build-options.asm
echo _VARIANT=$(variant-disc) >> 1-source-files/main-sources/elite-build-options.asm
echo _REMOVE_CHECKSUMS=FALSE >> 1-source-files/main-sources/elite-build-options.asm
echo _MATCH_ORIGINAL_BINARIES=TRUE >> 1-source-files/main-sources/elite-build-options.asm
$(BEEBASM) -i 1-source-files/main-sources/elite-text-tokens.asm -v > 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-missile.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-loader1.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-loader2.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-loader3.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-source-flight.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-source-docked.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-a.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-b.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-c.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-d.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-e.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-f.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-g.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-h.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-i.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-j.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-k.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-l.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-m.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-n.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-o.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-p.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-readme.asm -v >> 3-assembled-output/compile.txt
$(PYTHON) 2-build-files/elite-checksum.py
$(BEEBASM) -i 1-source-files/main-sources/elite-disc.asm -do 5-compiled-game-discs/elite-disc$(suffix-disc).ssd -boot ELITE2 -title "E L I T E"
.PHONY:verify
verify:
@$(PYTHON) 2-build-files/crc32.py 4-reference-binaries$(folder-disc) 3-assembled-output
.PHONY:b2
b2:
curl -G "http://localhost:48075/reset/b2"
curl -H "Content-Type:application/binary" --upload-file "5-compiled-game-discs/elite-disc$(suffix-disc).ssd" "http://localhost:48075/run/b2?name=elite-disc$(suffix-disc).ssd"