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Copy pathBeautifulEgg.cbp
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BeautifulEgg.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="BeautifulEgg" />
<Option makefile="makefile" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/BeautifulEgg" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
<Add directory="../BeautifullEgg" />
</Compiler>
<Linker>
<Add library="sfml-audio-d" />
<Add library="sfml-graphics-d" />
<Add library="sfml-window-d" />
<Add library="sfml-system-d" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/BeautifulEgg" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
<Add directory="../BeautifullEgg" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="sfml-audio" />
<Add library="sfml-graphics" />
<Add library="sfml-window" />
<Add library="sfml-system" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-std=c++11" />
<Add option="-fexceptions" />
<Add directory="SFML-2.3.2-l/include" />
<Add directory="SFML-2.3.2-w/include" />
</Compiler>
<Linker>
<Add directory="SFML-2.3.2-l/lib" />
<Add directory="SFML-2.3.2-w/lib" />
</Linker>
<Unit filename="Animation.cpp" />
<Unit filename="Animation.h" />
<Unit filename="Case.cpp" />
<Unit filename="Case.h" />
<Unit filename="Cinematique.cpp" />
<Unit filename="Cinematique.h" />
<Unit filename="CinematiqueView.cpp" />
<Unit filename="CinematiqueView.h" />
<Unit filename="Controleur.cpp" />
<Unit filename="Controleur.h" />
<Unit filename="IHMView.cpp" />
<Unit filename="IHMView.h" />
<Unit filename="MapParser.cpp" />
<Unit filename="MapParser.h" />
<Unit filename="Modeles.cpp" />
<Unit filename="Modeles.h" />
<Unit filename="Monstre.cpp" />
<Unit filename="Monstre.h" />
<Unit filename="Objet.cpp" />
<Unit filename="Objet.h" />
<Unit filename="ObjetsView.cpp" />
<Unit filename="ObjetsView.h" />
<Unit filename="Personnage.cpp" />
<Unit filename="Personnage.h" />
<Unit filename="PersonnagesView.cpp" />
<Unit filename="PersonnagesView.h" />
<Unit filename="Position.cpp" />
<Unit filename="Position.h" />
<Unit filename="Royaume.cpp" />
<Unit filename="Royaume.h" />
<Unit filename="RoyaumeView.cpp" />
<Unit filename="RoyaumeView.h" />
<Unit filename="Vue.cpp" />
<Unit filename="Vue.h" />
<Unit filename="Vues.cpp" />
<Unit filename="Vues.h" />
<Unit filename="VuesAudio.cpp" />
<Unit filename="VuesAudio.h" />
<Unit filename="Zone.cpp" />
<Unit filename="Zone.h" />
<Unit filename="ZoneView.cpp" />
<Unit filename="ZoneView.h" />
<Unit filename="main.cpp" />
<Unit filename="tinydir.h" />
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>