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Bump to 2.1-stable
Tested along Godot Engine 3.2-stable.
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CHANGELOG.md

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The format is based on Keep a Changelog.

[Unreleased][2.1] - 2019-XX-XX

[2.1] - 2020-02-02

Added

  • Add reroute node:
    • conveniently rearranges existing connections between nodes.
  • Add sequence node:
    • performs operations on a connected sequence of nodes (add, multiply etc).
    • acts like a selector node to quickly choose between noise nodes.
  • Add Make Component From Nodes option to Add Component menu:
    • replaces existing nodes in-place by moving selected nodes into a new component.
  • Ability to delete all selected nodes at once.

Compare versions

2.0: https://github.com/Xrayez/godot-anl/compare/1.0-stable...2.0-stable

LICENSE.md

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# MIT License
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Copyright (c) 2017-2019 Andrii Doroshenko and contributors
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Copyright (c) 2017-2020 Andrii Doroshenko and contributors
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Accidental Noise Library license: [thirdparty/anl/LICENSE.md](thirdparty/anl/LICENSE.md)
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README.md

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and be used freely in GDScript.
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The master branch aims to be in sync with Godot's master branch. Checkout other
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branches and/or releases for compatible versions. You can decide which version you need based on the following compatibility table:
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branches and/or releases for compatible versions. You can decide which version
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you need based on the following compatibility table:
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### Compatibility table (ANL/Godot)
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| | 3.0 | 3.1 | 3.2 |
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| --: |:---:|:---:|:---:|
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| 1.0 | 👍 | 👎 | 👎 |
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| 2.0 | 👎 | 👍 | 👎 |
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| 2.1 | 👎 | 👍 | 🤞 |
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| 2.1 | 👎 | 👍 | 👍 |
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*Note: the latests versions may not be released yet and are kept for reference,
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but expect them to be compatible.*

version.py

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name = "Accidental Noise Library"
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major = 2
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minor = 1
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status = "alpha"
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status = "stable"

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